The motion-sensitive debate. When it works, it works really well. Just look at Wii Sports to see how motion-sensing control can add greatly to the gameplay experience. Even WarHawk's Sixaxis controls are ok, but - crucially - they're optional. Thing is, when motion control is done badly, it's terrible. And sadly, both Lair and, to a lesser extent, Heavenly Sword both incorporate dubious SixAxis control. But there's an option to switch them off and revert to the tried and tested analogue sticks, right? Not so for Lair. The game's message would appear to be: 'Having trouble flying a dragon? Deal with it.'