L.A. Noire five-star walkthrough and newspaper guide

Vice Case 1: The Black Caesar

Investigation: Junkies' apartment • Investigation: The Black Caesar • Interrogation: Fleetwood Morgan • Investigation: Jones' Booking Agency • Interrogation: Jermaine Jones • Investigation: Numbers Operation • Interrogation: Merlon Ottie • Investigation: Ramez Removals • Newspaper 7 

Investigation: Junkies' apartment

Start out by examining the body slumped in the chair. to take note of his track marks and the used morphine syrettes.

Next, take a look at the junk on the rug opposite the body.

Examine the wallet to see Lamont's ID...

... and then look at the right side of the wallet to add the numbers slip to your list of clues.

Next, pick up the popcorn cup and turn it to the side so you can clearly see the Black Caesar logo.

Examine it further to take note of the suspicious tape on its underside.

When you're done, head over and examine the body lying on the floor.

Look at his left arm to examine the track marks.

Next, check his left breast pocket for his wallet.

Take note of the ID, then direct your attention to the right side for a clue that'll come in handy later.

After that, direct your attention to the table in the middle of the main room.

Pick up the slip of paper, and you'll see what look like slot-machine icons.

Feel free to look at the sheet music and the other Black Caesar cup if you like, but it's not necessary.

Next, take a look at the pile next to the kitchen doorway. Examine the syrettes you find there.

FInally, go into the kitchen and examine the Black Caesar cup on the counter.

Of all the cups in the apartment, only this one still has the evidence taped to it.

Investigation: The Black Caesar

After the chase, you'll return to the food stand, where you'll find two points of interest. The first is the trumpet case near the door.

Open it and pick up the mute.

Tilt it until you can see into it, at which point you'll be prompted to investigate it further.

Open it up, and you'll find more numbers slips, this time with a name and address.

Above: Good thing 1940s criminals put their addresses on things

Next, pick up the Blue Room ticket.

Turn it over, and you'll see a stamp from the Jermaine Jones Booking Agency.

Put it back, and focus your attention on the cardboard box next to the popcorn machine.

Open it, and you'll find a small stash of syrettes.

Interrogation: Fleetwood Morgan

When asked about the Morphine overdose victims, Fleetwood will Lie.

Don't let him insult your intelligence. Show him you know about the Popcorn cups with morphine.

Next, ask him about the Numbers slips recovered. This time, your response should be Doubt.

Before you leave, use the nearby phone booth to get an address for the Jones agency.

Investigation: Jones' Booking Agency

Although you could go to Ottie's numbers operation at this point, that would be a mistake. Instead, pay Jones a visit, and check the placard by the door to see where you can find him.

There are a couple of interesting things to see here, but the only one you really need to worry about is the big radio in the corner.

After Cole finishes talking about how great Scott radios are, set the dials to 275 FM, and turn it on.

A secret panel will open up, displaying all kinds of contraband.

Check out the money...

... the big bag of hash...

... the new numbers slips...

... and, of course, the now-familiar morphine syrettes.

Before you back out, make sure to take a look at the label on the inside, from Ramez Removals. Then get ready for a quick fight.

Interrogation: Jermaine Jones

Ask Jermaine about the Army surplus morphine, and he'll act all dodgy. Doubt his song-and-dance.

Next, ask him about the Involvement of "Ottie," and he'll straight-up lie to you.

Answer his challenge with Distributor identified.

Next, ask him about his Link to Ramez Removals. Express Doubt when he answers.

Before moving on, use a gamewell to get the address for Ramez Removals.

Investigation: Numbers Operation

Now it's time to pay Ottie a visit. Start by taking a look at the mass of phones in the corner to see Ottie's illegal wire service.

Next, take a look at the red slot machine on the other side of the room.

Give it a spin, keeping the slip of paper you found in the junkies' apartment in mind. Every time cherries, a bell or "WIN" comes up in the right slot, hit the "hold" button to ensure they stay there.

Once you get cherries-bell-WIN, the machine's front panel will open up to you.

Examine the numbers slips...

... the little morphine boxes...

... and the label for Ramez Removals. Looks like it's almost time to pay the place a visit.

After yet another chase, you'll be handed Ottie's cane. Open up the handle, then look inside for an IOU from Ramez. You know, just in case the last couple clues with his name on them weren't obvious enough.

Interrogation: Merlon Ottie

At the start, you can only ask Ottie about Army surplus morphine, which he'll Lie about.

Here's why you had to visit Jones first: his testimony about Finkelstein identified is the only way to disprove Ottie's fib.

Next, ask Ottie about the IOU note from Jose Ramez. This time, he'll tell the Truth.

Investigation: Ramez Removals

Shortly after arriving, you'll get sucked into yet another car chase, this time with a guy who throws furniture at you. Let Earle gun him down and try not to hurt anyone else while you run the van off the road.

When you're finally able to investigate the warehouse, move toward the table in front of you and look at the blue ledger. Tap on the entries for Polar Bear Ice Company and Merlon Ottie.

Newspaper 7

Next, look at the table behind the one with the ledger, and you'll find the next newspaper lying in plain sight.

Not too far in, you'll splash through a puddle of water. Follow it, and you'll find another one.

Keep following the puddles until they lead you to the back of the warehouse. Once there, you'll find a ladder going up to a high catwalk.

Up on the catwalk, you'll find the controls for a crane. activate them.

Next, you'll be thrust into a crane minigame. All you need to do here is lift the crate in front of the blocked-off door (the blue area in the gray enclosure below). Use the crane's light as a crosshairs to line up the grab.

When Earle calls you down, head to the secret room.

Blast away at the block of ice when prompted.

You'll find that it's full of some very familiar-looking morphine syrettes.

After the ensuing gunfight, head over to the Polar Bear Ice Company for another, considerably bigger gunfight, and you're done.

Next page: The Set Up


  • Link_2666 - March 8, 2014 2:17 p.m.

    To anyone asking, they probably didn't include DLC cases because either 1) it wasn't out at the time and/or 2) five-starring the DLC cases isn't required for the 'Sheamus to the stars' achievement/trophy. Also, if you're having any trouble at all with five-starring anything, turn off the clue hints and action skipping in the options menu. Doing this will automatically boost your rating by 2 stars. I'm surprised they didn't mention it in the guide. Also, to the guy below me, the game was made to be linear because that's how the mood is set. You're playing a good cop upholding the law. The only way they could really open anything up would be to create a GTA-like free roam. In which case...just go play GTA. I realize the game itself does have free roam, but that's mostly for street crimes and collectibles. I personally enjoy the classic 1940s vibe and style in the game. It's just really cool to finally be able to play a game set in that era and with that sort of atmosphere.
  • SLee - July 24, 2013 8:02 a.m.

    "L.A. Noire isn’t really the sort of game you can play through once and be done with." I disagree. It is linear to a fault.
  • hal-walter - August 17, 2012 3:50 p.m.

    Thanks for this walkthrough. It simple and straight to the point.
  • larppinen - January 8, 2012 12:13 p.m.

    oouh sorry i see now :)
  • larppinen - January 8, 2012 12:12 p.m.

    A Marriage Made in Heaven i press that nothing happen wtf?????? just first case comes nothing else
  • scott-vickers-heffernan - November 11, 2011 8:06 a.m.

    after following the guide to the letter for some reason The Fallen Idol will NOT unlock for me. I have 5 star ratings on the previous two cases. Anyone have advice?
  • Zepaw - August 6, 2011 4:51 p.m.

    Thanks for the great guide. I could have played the game 50 times and not have gotten all the interviews correct.
  • batmanboy11 - July 28, 2011 2:51 a.m.

    This was very helpful! Great work again, Mikel.
  • batmanboy11 - July 6, 2011 7:33 a.m.

    This is really helpful. Thanks, Mikel!
  • onion - June 22, 2011 12:41 p.m.

    Superlative work lads. Well done.
  • GamesRadarMikelReparaz - June 17, 2011 9:58 p.m.

    @BLOODmuffins: Neither one of them did it. If you did everything else right, though, you should have gotten five stars for charging Rooney.
  • BLOODmuffins - June 15, 2011 4:48 p.m.

    I charged Rooney in The Golden Butterfly and but only got three stars because Moller did it
  • LaiskaPummi - June 2, 2011 11:35 a.m.

    Okay. I am currently replaying the white shoe slaying case (for the 3rd time) and I received the call about the sailor. For anyone else with this problem DO NOT GO TO HOBO CAMP when you first find out about it.
  • LaiskaPummi - June 2, 2011 11:06 a.m.

    I need help with WHite Shoe Slaying! I didn't get the message that the Sailor is at the Central station. I checked and he wasn't there. Case objectives told me to Locate Sailor! Only thing I did different was that I visited the Hobo Camp right after investigating the crime scene. And I even couldn't use the phone to check for messages. Only message that I got was about the yellow cab.
  • porjos - June 1, 2011 12:15 p.m.

    This walkthrough is a humdinger, and you've given me a third wind to play the game :) Thanks Mikel
  • GamesRadarMikelReparaz - June 1, 2011 3:25 a.m.

    @Austin_SJ: You're absolutely right. It's fixed now; thanks for pointing it out.
  • Austin_SJ - May 31, 2011 9:42 p.m.

    That apostrophe is in the wrong place for Steffans. WHY IS THERE NO EDIT POST FUNCTION?
  • Austin_SJ - May 31, 2011 9:40 p.m.

    Hey Mikel you've missed the second question from the Don Steffan's interview in "The Gas Man" case. The topic is suburban redevelopment fund and the answer is doubt.
  • sickyota - May 31, 2011 9:11 a.m.

    Thanks for the info Mikel! I finished The Naked City :D once again, great guide/walkthrough, you guys worked really hard on it!
  • GamesRadarMikelReparaz - May 31, 2011 8:43 a.m.

    @sickyota: The Naked City and Slip of the Tongue are both downloadable pre-order bonuses, which Rockstar didn't give us. As soon as we can get our hands on them, though, we'll either add them to this guide, or do a new one for DLC cases. Ditto for The Consul's Car on PS3, which is effectively delayed until the PSN store comes back online.

Showing 1-20 of 43 comments

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