Kirby Squeak Squad review

  • The variety of abilities
  • Interactive environments
  • The cutesy graphics
  • Fighting the Squeak Squad over and over
  • Soundtrack is annoying
  • The lack of re-playability

Just as in the Kirby's GBA and SNES games, swallowing baddies will endow you with their powers.  Kirby can wield a sword, breathe fire and even fight like a ninja. There are over twenty abilities to find, although you’ll use things like Throw or Tornado very little. Others are fun, such as the Wheel, albeit impractical in use.

But the game takes a tiny pink step backward in terms of interaction with the touch screen. Unlike the clever implementation in Canvas Curse, the lower screen is reserved for Kirby’s stomach. Here the touch screen is a glorified menu, storing multiple abilities and/or power-up items. Unfortunately, you’ll do little more than tap to select from the five measly objects in your tummy-tum. 

You can combine two elements to get a new one, but the resulting item isn't usually a combination of the ingredients you've selected: it's a randomly chosen element. For example, Fire plus sword might not necessarily net you a Fire Sword. You may get just a sword. Scrolls contained in hidden treasure chests will eventually give you better odds of getting what you want, but by then, you may be burned by all the previous randomness. It's worth the risk though; using Kirby's abilities wisely can open up places previously unaccessable, though most are not vital to completeing the game. 

More Info

Release date: Dec 04 2006 - DS (US)
Jun 22 2007 - DS (UK)
Available Platforms: DS
Genre: Action
Published by: Nintendo
Developed by: HAL
Franchise: Kirby
ESRB Rating:
Everyone: Mild Cartoon Violence

1 comment

  • iJizzLots - July 9, 2009 4:59 p.m.

    oh wait i guess i did Great review old Chris (as in long ago, not age)

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