This faction is definitely one for the sneaky, thieving
kind. Most of the questline involves stealing and picking locks, and the
rewards absolutely favor those who’ve invested in the stealth skill and finesse
abilities. You’ll first encounter this faction on the path from Glendara to
Lorca-Rane, where you can find a sentry named Grim Onwig near the Star Camp (on
the south side of the path). He’ll give you the first quest.
The Guided Hands
Pray at the Heirophant temple and you’ll be given three
tasks involving theft. If you are having trouble stealing these items
stealthily, don’t worry; you may get caught, but that’s not the end of the
world, especially considering a few achievements are tied to clashing with the
law. Return the items to Crilgarin in the Star Camp to get your next quest.
The Silent Step
Go back to the shrine to pray. You’ll be tasked with
stealing some boots, but not before traveling to Aodh and speaking to Aergase
to learn their location. You have to go north to Arduath and defeat Ametair.
Upon speaking to Ametair for the first time, you can win
“The Hunter’s Friend” amulet (+6% Damage with Ranged, +6% Damage vs. best, and
+1 Stealth) if you successfully persuade him. Unfortunately, you’ll still have
to go through the dungeon and kill him.
Ametair isn’t particularly difficult to defeat, but he does
have a habit of retreating further into the dungeon after taking damage. Just
keep up the chase and be patient. Loot the boots from his corpse and take them
Grim Onwig has been captured, and it’s up to you to rescue
him. Ohn’s Stand is your destination, and it is filled with locked chests and
doors. If your lockpicking skill isn’t very high but you still want the loot,
bring plenty of picks. Speak to Onwig through his cell door. He’ll outline
three possible ways you can free him. There’s no significant benefit to be had
by choosing one over the others, but it’s probably easiest to steal the key
from the guard (or kill him and loot it). Free Onwig and return to Crilgarin.
Head to the Moon Camp near Rathir and speak to Irion. Pray at the nearby shrine to get your new
mission - stealing three more items. Like before, you can use your skills and/or potions to get
these items without being seen, or just take them by force. Even with a low
stealth skill, it’s quite easy to get these items quietly.
After turning in the items, pray at the statue once again.
You and Phasmer Humm must work together to crawl through the Rithen dungeon and
steal and Amulet. After you’ve finished up there, Grim Onwig will give you your
Head to the Blackened Hall on the Tywili Coast. Just note
that there are significantly more traps in the Blackened Hall than there were
in Rithen, so take your time if your detect hidden skill isn’t high.
The Guardian at the end of the dungeon is actually a Niskaru
Tyrant. If you haven’t faced one before, always be on your guard; Tyrants have
a variety of ranged and melee attacks and a large pool of health. As always, a
full fate meter can do wonders. After taking out the Guardian, finish up head
back to the entrance to The Blackened Hall to speak to Grim.
Outside the Box
Speak to Argine in the Sun Camp in Deytre to get your next
assignment: stealing the Master Pick from Eloren Criet in the Adessa
Laboratories. Steal the key from Eloren (who will be asleep, making the task
easy), use it to get into the Armory, and steal the box that contains the
Master Pick. Head back to Argine.
Head to Stebic’s lab in Apotyre to find the Arrivus Engine.
The door will be locked (hard). The lab contains a handful of Faer Gorta, so be
prepared for a fight. Using the Arrivus Engine will break the pick, so head
back to Argine.
It’s back to the statue for another round of ‘prayer.’ Head
for Convict’s Cavern to the northwest. Once inside, speak to Maun Cointaker.
He’ll give you a key and tell you that his hoard is at Snaketail Grotto. Head
there. Once inside, follow the quest markers to assemble Maun’s key. Be warned
that this dungeon is crawling with Bandits, though most of them are fighting
Once you have the key ready, meet Grim at the dungeon’s
entrance for your next quest.
The Purloined Letters
Go to Adessa and meet with Phasmer, then enter the Livrarium
Vaults. As you head through the vaults you’ll run into several sentries. You can
sneak past them, but they aren’t particularly difficult to kill. Once you have
the Missives of Sable, your cover will be blown anyway. Leave the library and
return to Grim, who is in the Hospitalis Headquarters.
Note: to access the chest in the room near the Missives of
Sable (which contains the vault key), use the nearby lever to extinguish the
flames, then, going clockwise from the lever, interact with each brazier in
order (if you stand in front of the lit braziers for a couple of seconds, you
can interact with them). This method of toggling the torches will eventually
lead to them all being lit simultaneously.
Thick as Thieves
It’s time to confront Argine. Go back to the Sun Camp and use
the secret entrance to Hierophant’s Den. Once inside, no matter your initial
choice, Argine will give you the Sanctum Key.
Speak to Crilgarin, and she’ll give you some advice, saying
you need to find a bag of winds to breach the Sanctum. Continue following the
quest markers until eventually you are forced
to choose a wing. This is where the faction quest finally branches.
Eastern (Right) Wing
Taking this path means you want to frame Grim. You can sneak
up behind him and plant the Missives on him without him noticing, or knock him
out and do it that way. Note that you cannot kill Grim or the gnomish sentries
that come to aid him. After framing him, jump off the jump point nearby and
head for the quest marker. Escape the ruin with Argine and she will reward you
with the valuable Shadowskin Armor set, which increases your critical hit %,
significantly improves critical hit damage (55% with the full set), adds +1 to
stealth, and boosts your gold drops and experience earned by 10%. It requires a
Finesse level of 28 and offers a total 413 armor. Speaking to Argine from now
on will erase any crimes you have committed. You’ll also receive the Temperance
Twist of Fate card (see screen below for effects).
Western (Left) Wing
Taking this path means you want to frame the Hierophant. The
framing works in almost the exact same way as it would if you choose Grim, so
read the above information if you need help. Like Argine, Grim will give you
the Shadowskin Armor set and offer
to cleanse your criminal record
whenever you like. The main difference (beside the moral one) is the Chariot
Twist of Fate card: