But it’s with a more than heavy heart that we accept that this sequel doesn’t do enough to erase the memory of its predecessor’s mistakes. Take the camera. It zooms in on your selected troop when too many enemies arrive to prevent the on-screen enemy count from going past (a staggering) 300, and hence removes any slowdown. However, this all but cripples your ability to direct from the third-person view, leaving the mini-map as your only option.
The flaw here lies with your hero – you can see a problem, and too often, the only feasible solution you can think of is to run over right into the middle of it all and bash things over the head with your oversized blunt weapon (no, the other one). It’s a raw action-induced solution, but not a tactical one.