Dive Mode: Sora
In this mini-game, the objective is to take out enemies and
collect prizes as Sora falls at high speed, then pass through the goal ring
that appears once you’ve met certain requirements. The requirements vary from
dive to dive.
Press A to attack enemies encountered during a dive. A red
target marker on an enemy means they are out of range of your attack, whereas a
yellow target marker indicates that the enemy is within range. Keep pressing A
after landing a blow to perform a combo and hit other nearby enemies. Attacking
can also be used as a means of acceleration, even when no enemies or obstacles
are below. Hold B to reduce speed with Aerial Brake, or press Y to quickly
dodge or deflect an attack or obstacle. Decelerate and dodge to make it safely
through the dive. Keep in mind that decelerating using the Aerial Brake can
increase the amount of time to clear the dive, so don’t use it often.
If you pick up a magic prize, press X to perform a special
magic attack before the dive is over. Magic prizes are small orange-yellow
orbs. Special attacks like Mega Flare can wipe out several enemies or obstacles
simultaneously, to great benefit in this timed event.
Use the Circle Pad to steer Sora through the air, and fly
through rings of stars to collect prizes. Avoid floating floors and balconies,
and use attacks A or Aerial Brake B to fly through the blades of spinning fans.
Aim for stars and magic prizes, defeat enemies, and strike floating cards
marked with yellow reticules to produce munny, HP balls, and more stars to
Continue through the goal ring. Afterward, you are ranked
according to your time and number of prizes grabbed. Score an “A” this time to
obtain the Spark Dive command, a skill to use during battle. Press A to leave
the rank screen and continue.
Traverse Town is
a kind of depot or way station between worlds, where those who are lost can
find their destination. For some reason, the boys and girls you meet in this
world are all playing a timed game.
Unfamiliar Friends on
Above: Click the image for a bigger map.
Sora never gets tired of coming back to this
place. When he is unable to find Riku, some guy tells him to quit yelling. This
mysterious person with headphones knows Sora’s name, and he’s a player in some
kind of game where he must find his partner and complete a mission within a
time limit. He uses a new skill called “Flowmotion” to leave the area. Now it’s
Use Circle Pad + Y to slide into a wall or pole, and you
will enter Flowmotion. While in Flowmotion, press B to jump or Y to gain a
burst of speed. A slightly easier way to trigger Flowmotion is to jump and
perform an Air Slide into a wall or pole to get the ball rolling.
Use the lamppost to gain a burst of speed. Simply move
toward it and press Y to begin spinning around it. Press Y again to fly off the
lamppost, and then steer Sora to a wall if you can manage. This will allow you
to continue using Flowmotion with another burst of speed or jump. You can use a
burst of speed after performing a Flowmotion jump to quickly traverse each
area. These exercises help you learn to control Flowmotion.
You don’t always have to slide into Flowmotion. Some objects
like handholds, ropes, and stair rails trigger Flowmotion when landed on. Jump
onto the nearby stair rail to trigger Flowmotion. Leap from the rail with the
right timing and you can land on the roof of the central building!
Find the Save Point
After the Flowmotion tutorial, your objective is to go after
the boy with headphones. Note that you do not encounter enemies in this area
during your first visit. Head upstairs and continue toward the door at the
north end of the area (marked pink on the Touch Screen map) to find a glowing
green circle on the ground, which is a save point. Standing over the light
allows your character and their Dream Eaters to recover HP lost during battle.
Press A while at a save point to open the save menu, where you can do the
- Save your game progress
- Return to the World Map
- “Drop” or switch characters
Use Flowmotion to
Reach Higher Levels
By referencing the maps provided in this guide, you’ll spot
a chest containing an Ice Dream CONE near the save point. However, searching
the save point area does not turn up a chest. The reason is because the chest
is located on a higher level. To reach the higher level, try using Flowmotion
to have Sora land on the roof of the central building in First District. Then,
jump B and Air Slide Y over to the rooftop to reach the chest. There are many
such chests on higher levels throughout the game, so rely on Flowmotion to go
Proceed through the doors near the save point to the next
area. Sora encounters some barrels that can be used to execute a “Reality
Shift,” which in Traverse Town is basically the practice of using barrels,
boxes, and other items to bomb enemies or other objects. Environmental objects
allowing for Reality Shifts react when approached, becoming marked with a pink
Use Reality Shift to launch the barrels.
Approach any barrel until the pink symbol appears on it, then press X + A to
activate Reality Shift. Alternatively, swipe down on the pink arrows shown on
the Touch Screen to activate Reality Shift, as well. Upon shifting down to the
Touch Screen, you’ll see the barrel floating in the air within a yellow bubble.
Touch the bubble to take control of it, and move the bubble left or right, up
or down to change targeting trajectory. Pull it downward to target far away
things, or move it upward to target enemies nearby. When the yellow circle on
the ground is near your desired target, remove your finger to slingshot the
Now Where’d That Kid
After completing the Reality Shift tutorial, press the Zoom
button (the magnifying glass icon) on the Touch Screen map to zoom out and view
the entire map of the area at once. Notice the flashing pink door in the alley
off to the far right: that’s your objective. But as Sora approaches the center
of the area, he encounters the headphones kid again, who finally introduces
himself as Neku. However, the introductions must wait, as Dream Eaters appear.
Even with combos, chopping away repeatedly at one enemy
while surrounded can be difficult and time-consuming. Eliminate two or more
enemies at a time with Flowmotion Combat. As before, press Y while moving
toward a wall, pole, or other object to trigger Flowmotion, and then
immediately press A to perform a Flowmotion attack. Launching an assault during
Flowmotion changes your basic attack according to your current Flowmotion
action (depending on what kind of surface or object you use to trigger
Flowmotion). This is a great way to make combat easier against groups of
Next up, trigger Flowmotion Throws by sliding into large
enemies, such as the Kooma Pandas that suddenly appear. Press Circle Pad + Y to
slide into a large opponent, and Sora begins to spin around them. While
spinning, press A to send the enemy flying (hopefully into other foes). Defeat
both of the Kooma Pandas using Flowmotion Throw.
Time to Create
Clearing the area of Dream Eaters triggers a Flashback, with
Yen Sid explaining the difference between Spirits and Nightmares. Nightmares
are the enemies you’ll fight throughout the game, whereas Spirits are
companions that you can create and recruit to follow you into combat.
Whether you play or skip the Flashback, you receive
Glossary: Heartless and the Meow Wow Recipe. The subsequent tutorial then walks
you through creating your own Spirit using Dream Pieces (items collected from
defeated Nightmares). Here are a few pointers to keep in mind during the
- A recipe
is not necessary to create a Spirit; having one just guarantees the result.
possible, always use more materials than are necessary to create the Spirit
with a higher rank or level. Press the “+” sign below each material next to the
quantity to raise the number used. For example, the Meow Wow Recipe requires
three Rampant Figments, so let’s say you have five on hand. If you increase to
four Rampant Figments, Meow Wow’s level increases to 2. However, using five
Rampant Figments does not increase the Spirit’s level any further, so adding
the fifth would be a waste. If you find that you cannot gain a stat boost by
increasing a material, then don’t.
possible, always sacrifice a deck command for a stat boost. Avoid sacrificing
special ability commands, such as Spark Dive. Sacrifice plentiful item commands
instead, like Potion or Hi-Potion.
- Give each Spirit a unique name; you’ll likely make more than one of each
kind of Spirit, and having three or more all named the default “Meow Wow”
becomes a hassle later.