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Killzone 3 multiplayer career abilities guide

The Marksman

Abilities: Cloak Suit and Scramble


Above: How this guy can even see through the scope is beyond us

The Marksman class is another that should endear itself to you lone wolves. The Marksman specializes in long-range combat (bwuh?!) and sports the Cloak Suit ability. As in, he turns invisible. Plus, his secondary ability – Scramble – messes with the enemy’s radar. If you’re a man’s man who relishes staring directly into the eyes of your enemy (through the scope of a high-powered sniper rifle from half a mile away), this is the class for you.

DO:

Get Behind Enemy Lines

Once you’ve fully upgraded your Cloak Suit ability, get your hands on a silenced weapon (any will do) and start moving towards a high-traffic zone on the map. It’s preferable that you get close to the enemy’s spawn point. Once there, find a nice spot with a view, activate your Cloak Suit and begin picking off newly spawned players.

The trick to this is that killing enemy players with a silenced weapon won’t deactivate your Cloak Suit. The Cloak Suit will flicker every time you fire the weapon; however, as long as you remain still, you will quickly become invisible again. Just make sure that you move around after killing so many guys. Never mind that camping a spawn point for too long a crappy thing to do – these dudes will respawn in as little as five seconds, they’ll have an idea of where you are and they will be pissed. This strategy will guarantee at least a few expletive-laden homophobic slurs from the enemy team.

Be a Human Jamming Signal


Above: There are obvious benefits to running with the group

This strategy requires that you have invested at least one Unlock Point into your Scramble ability and two points in the StA52 Assault Rifle. Equip the assault rifle as your primary weapon and then simply run with your squad throughout the match. The idea is that your scramble ability will keep your team flying under the enemy’s radar. Likewise, the assault rifle will help you stay alive in mid- to close-range combat, and you can still mix things up with your Cloak Suit. Just because you’re a Marksman doesn’t mean you have to camp in one corner of the map for the entirety of the game sniping.

DON’T:

You Don’t Snipe in Carrington

The sniper rifle is a situational weapon, for Christ’s sake. If the Marksman is your favorite career and you simply rack up those kills in game types like Bodycount, that’s fantastic. Or, if you’re exceptional at locking down certain areas in Capture and Hold, hooray for you. However, if you find yourself playing something like Assassination or Search and Destroy, you might want to at least consider leaving your damned sniper nest to aid your team in accomplishing the objectives. You know…to win the match?

Mar 1, 2011

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Topics

Sony

7 comments

  • archnite - March 2, 2011 12:18 a.m.

    Love how the Medic Helghast wears his helmet, inside a helmet oh and nice article.
  • BlankBrush - March 2, 2011 1:15 a.m.

    So....This is Team Fortress 2, but with less classes and more realistic visuals and gore? Sorry, KZ3, I'll stick with the original
  • Wing126 - March 2, 2011 1:34 a.m.

    I really dislike KZ3 online. KZ2 was much more fun, much more challenging and much more team focused. KZ3 is the complete opposite, boring, really easy due to all the classes being unlocked, and more lone wolf focused again because the classes are unlocked. Every freaking game i play there's at leas 5 marksmen on both teams, two or 3 infiltrators using that shotgun and there's never any medics. The only reasons i play this game is because it's so freaking easy, and because i'm sick of Black Ops....
  • jayajaya415 - March 2, 2011 2:06 a.m.

    This should be required reading in all public high schools.
  • timothygridley - March 2, 2011 3:13 a.m.

    Anybody else catch the Yahtzee reference in the Marksman section? Zero Punctuation rocks as Yahtzee secretly rules the gameing universe.
  • Synchronatic - March 2, 2011 4:45 a.m.

    Great article! However, I would have to disagree about putting points into infiltrator weapons being a waste of time. After all, firing your shotgun to kill a dude will remove your disguise, thus leaving you totally fucked and behind enemy lines while you wait for your disguise to recharge. While it is a good way to guarantee a couple of kills per life, it's also a way to guarantee short lives. Also, I love the argument that this game is worse online because you get to access all the content without having to play for endless fucking hours. I loved KZ2, but at least in this game I can enjoy all the content without having to devote my life to it.
  • Jordo141 - March 2, 2011 2:56 p.m.

    I preferred KZ2's multiplayer for two crucial reasons: 1. When you are down waiting for a medic, there is an indicator on your screen showing nearby medics. This means ppl will actually stay alive long enough to be revived instead of just repawning. 2. You can only go in squads with friends; as opposed to KZ2 which it could be friend only, random only, or a mix. (As far as my knowledge goes; I hope I'm wrong)

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