Abilities: Tactics, Recon and Sentry Drone
The Tactician class is excellent for approaching a battle without having to deal with too many surprises. His Recon ability lets you see all enemy movement on the radar, and even throws in HUD prompts to reveal cloaked Marksmen and disguised Infiltrators. Tacticians can also create a Sentry Drone (basically, a flying turret) and capture Tactical Spawn Areas (TSA) on the map for the team’s use.
Location Location Location
Above: Jetpacks. Make. Everything. Better.
At the very start of the match, haul ass to the nearest TSA and capture it. After that, haul ass to the next TSA and capture that one, too. Keep doing this until you either die or capture all the points on the map. Make sure to use your Recon ability to aid in killing any enemy Tacticians who are attempting the same thing.
You see, captured TSA’s not only provide control over key areas of the map for your allies to spawn in, they give access to special perks like mortar strike beacons and even freaking jetpacks. These things are badass integral to maintaining an advantage over any Warzone or Operations match, so it makes sense to try and grab the TSA’s as early as possible while they’re still neutral.
Forget Your Job
The final primary weapon a Tactician can unlock is the M82 Assault Rifle. This weapon rocks. It has fantastic range, high accuracy and incredible damage; however, accompanied with the Tactician’s Recon ability, this gun is so good that it actually can cause some very bad habits. The worst is ignoring your actual job (capturing those TSA’s) so that you can run around bagging kills.
This advice might seem a little too obvious, but we’re already seen way too much of this stuff online. Do your job, man. Nobody gives a crap about how great your K/D ratio is.
Above: ‘TAKE IT!!!’
The Engineer class is perfect for setting up defensive perimeters. Using their Sentry Turret ability, Engineers can build robotic death machines that automatically deal out sweet murder to any enemy unfortunate enough to walk within range. Engineers can also use their Repair Tool ability to fix ammo caches for teammates, repair damaged EXO mechs and even hack enemy turrets.
Above: There’s just something special about having a giant walking tank back you up
An EXO is pretty scary, considering it’s a tank that walks around like a f@$%ing man, but these things become even more horrifying when they have an experienced Engineer backing them up. If you want to be a real team player, get a buddy to jump into an EXO and then follow him around while he unleashes hell on the enemy team. Whenever he takes damage, run up and do the repair work. This can be an exceptionally nasty combo for the enemy team to deal with
Not only is the Sentry Turret ability good for creating a defensive perimeter around high-traffic areas, it’s exceptional at pointing out enemy locations. If you’re bunkering down to guard a specific objective, build a turret directly in front of the area where the enemy needs to plant the bomb. Regardless of whether your sentry begins firing or starts getting fired at, you’ll have advance knowledge of where the enemy is coming from. Plus, there’s the added benefit of you not being the one getting shot at.
My Beloved Turret and Me
While the Sentry Turret is awesome for cordoning off areas and providing additional firepower, it also has this nasty habit of exploding when it takes too much damage. With that in mind, it’s obviously a bad idea to stand anywhere near the thing during a firefight. And for the love of God, don’t use the turret as cover.
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