Kick-ass powers that game characters forgot they had

Game: Devil May Cry 4

Characters: Nero and Dante

In-game failing: Everything bar the bare minimum

No-one - and we mean no-one - in gaming has a bigger disparity between what they can do in cutscenes and what they can be bothered pulling out of the bag in-game.

The beginning of the game sums it up beautifully. Wall-running, bullet-dodging, disarming enemies and stealing their weapons, jumping off monsters' heads, brutal hand-to-hand and foot-to-face combat, hurling scenery around as makeshift weaponry, ludicrously balletic mid-air grappling... And how many of these can you actually use once you get in control? Precisely none.

What's the problem guys? Does the presence of the player cramp your style? Can you only do it when no-one's watching? It takes a great deal of effort to make DMC4's in-game action look clunky and limited, but its cutscenes pull it off every single time.


Game: Timesplitters 2

Character: Ghost:

In-game failing: Loss of flashy, bullet-time kung fu skills

Ghost impressed us quite a lot when we first watched the opening cutscene to TS2's Neo Tokyo level. He ran, jumped, dodged and he kicked all kinds of arse with enviable ease. Okay, so Sadako eventually put him down, but years of boss fights have taught us that the gang leader is always trouble.

However, that bang on the head appeared to shake a few things loose in old Ghost's noggin, because as soon as he got in-game he degenerated to the state of a cack-handed buffoon with the dexterity of a toasted teacake at the bottom of the sea. Watch and despair...


  • NellyDaHobo - October 30, 2011 4:22 a.m.

    Isn't the playable Ghost just Cortez in his body? So it would make sense that he can't fight the same.
  • Chaoscoolperson - October 30, 2010 1:48 p.m.

    The Dragon age Origins trailer looked BA but then the game was move over here, attack him in 5 seconds, oh yay you won.
  • devilmaycrygod - January 20, 2010 8:38 p.m.

    i have another one for the list, Vahalla knights, eldar saga. at the begining you could kill thousands of monsters or flash freeze them. when you play, it doesn't matter how strong you get, you are never goign to have that kind of power
  • Kytl - October 24, 2009 1:20 a.m.

    kinda related, but theres also Kurthnaga from Fire Emblem Radiant Dawn. he comes in in a short cutscene in dragon form where he charges up an awesome breath attack and obliterates part of a castle and sends the little enemy soldiers scurrying around like ants. then when you get to use him, hes starts weak compared to how awesome he was in the cutscene.
  • Stryde22 - September 15, 2008 1:02 a.m.

    XD at Jill true. those games have always been sloppy in the movements. As for Devil May Cry...the cutscenes were really the highlight of the entire series...shame that the anime series doesnt keep the same energy as the cutscenes do XD.
  • poncho7998 - September 12, 2008 7:01 p.m.

    I'd have to admit, I always thought about this, especally after playing the Devil May Cry series. Why can't we be a total bad ass when we finally get to use the controller? It is fun to watch though.
  • samownzsnake - March 4, 2009 3:04 a.m.

    lulz! i was wondering when TS2 would be mentoned in one of ur articles
  • ShadesofGrey - July 4, 2009 12:56 a.m.

    And what of our beloved Kratos? I'm pretty sure he was slinging one-hitters in all the cutscenes too, wasn't he?

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