Kick-ass powers that game characters forgot they had

They're oh so badass in the cutscenes, but once you're in control? Useless!

Characters: Fulgore

In-game failing: A lack of killer instinct

Fulgore was a robo-soldier prototype entered in the tournament as a test of his combat abilities. The verdict? Weapon systems great, AI rubbish. He's installed with a bloody huge great machine gun in his neck, but he always forgets to use it until he's already knocked his opponent out. Hey Fulgy, wouldn't it be a good idea to use it in the actual fight? Say right at the beginning?

Game: Resident Evil

Character: Jill Valentine

In-game failing: Basic motor control/sense of self preservation

Forget the fact that the opening cutscene clearly shows Jill managing to run in a straight line for at least 10 feet - like that's ever going to happen once the old Resident Evil tank controls kick in - where her realtime self really fails is in the way she loses all capacity for rational thought when confronted with a monster. Compare and contrast:

"Hmm, now just how did we get away from those dogs in the woods?", she wonders, as the steady approach of death does nothing to jog her memory.

ABOUT THE AUTHOR

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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