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Available on: Xbox 360

Kameo: Elements of Power News from N4G

  • Rare: Kameo should have been 'scrapped'

    Rare lied to kids about fairies. Not our words - straight from the horse's mouth. The UK studio has admitted that it wishes it had scrapped everything and started again during development of Kameo: Elements Of Power for Xbox - and that it tried to con gamers about the titular protagonist's race.
    Xbox 360 - Sep 07, 2010
  • Kameo 2 canned by Microsoft

    Rare's secretly in-the-works Kameo sequel is just one casualty of a Microsoft project cull at the studio, to make way for more Natal development, CVG has learned. Earlier this year the UK developer underwent a company-wide restructure to implement a new approach to its in-development projects, Microsoft revealed.
    Xbox 360 - Nov 02, 2009
  • Kameo 2 Was in Development: Cancelled in Late 2007

    Split-Screen: On June 8th 2008, Rare senior software engineer Nick Burton stated that Kameo: Elements of Power (and Perfect Dark Zero, another Rare title exclusive to XBox 360) had made a lot of money for the company in a profession where, If you break even you're lucky, you're in the minority. Now, it's come to light that Kameo was indeed due for a sequel, but was cancelled in late 2007. This happened nearly 2 years after the release of the ...
    Xbox 360 - Oct 16, 2009
  • Rare: We've been battling against the Xbox demographic

    Rare was acquired by Microsoft back in 2002 and has been at the heart of the platform holder's internal development, but only now, with the upcoming launch of Natal, does the developer feel it and Microsoft are on the same page. Speaking to VideoGamer.com about Natal prior to gamescom, Rare design director George Andreas explained just why the motion sensing technology is such a big deal.
    Xbox 360 - Aug 25, 2009
  • Rare Posts a New Edition of Scribes

    Official Rare Banjo Blog: With only a week to go before the release of Banjo-Kazooie: Nuts & Bolts, the editor has posted a brand new edition of everyone's favourite Q&A, Scribes! With help from a few dev team members, the editor answers all your pressing questions including these: I was just wondering if the feathers on Mumbo's head had flying properties like Kazooie's? I mean did he rip them from Kazooie or something? Bryner Editor Answer - Possibly. Maybe he ...
    Xbox 360 - Nov 05, 2008
  • Rare dev wanted to start Kameo 2 immediately

    Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton has revealed that he was keen to begin work on a Kameo sequel immediately after the first game was complete. This is just me personally, I was very big for the second we got Kameo out, for hitting the deck running and going right we're doing Kameo 2, we're going to take 12 to 18 months to do it, bang, it's done, explained Burton. ...
    Xbox 360 - Aug 08, 2008
  • No Rare IP is dead suggests developer

    Speaking to VideoGamer.com at Develop last week, Rare senior software engineer Nick Burton, an employee at Rare for over 10 years, has revealed that when talking about the studios' owned intellectual property there's a good chance of seeing any of it again. You might see Killer Instinct, you might see Battletoads. Or as I said the other month Killer Instinct meets Battletoads in the GoldenEye universe! joked Burton. The titles the Microsoft owned studio is currently working on is something ...
    Xbox 360 - Aug 08, 2008
  • Rare: Our 360 titles could have GoldenEye effect

    Speaking to VideoGamer.com Rare senior software engineer Nick Burton has revealed that he believes the studio's 360 titles could well be remembered by today's gamers in the same way a generation looks back on N64 classic GoldenEye. When asked if Rare is releasing games now that will have a similar effect on these people as older games did with an older generation of gamers, Burton was confident that they would. I think that already happened, stated Burton. It's funny when ...
    Xbox 360 - Aug 07, 2008
  • Rare: Perfect Dark and Kameo 'sold phenomenally well'

    Speaking to VideoGamer.com at last week's Develop conference in Brighton, Rare senior software engineer Nick Burton hit out at reports suggesting Xbox 360 launch titles Kameo and Perfect Dark Zero bombed at retail. One of the things that I always find funny is when people always quote Kameo and Perfect Dark Zero as being flops at the launch of the 360, said Burton. In the industry if you break even you're lucky, you're in the minority. If you make a ...
    Xbox 360 - Aug 06, 2008
  • Rare dev: 'I don't think 360 has reached its limit'

    Speaking to VideoGamer.com at the Develop conference in Brighton last week, Nick Burton, a senior software engineer at Rare, has assured Xbox 360 gamers that there's plenty more to come from the console. You never can push them as far as they can go. The reality of the peak performance of the console is yes, you could look to a generation beyond where we are now and think, yeah, I could use that power. But the reality is in 360 ...
    Xbox 360 - Aug 05, 2008
Back to Gamesradar Kameo: Elements of Power articles

More Info

Release date: US
Nov 07 2006 (Xbox 360)
UK
Dec 02 2005 (Xbox 360)
Available Platforms: Xbox 360
Genre: Adventure
Published by: Microsoft
Developed by: Rare
ESRB Rating:
Teen: Animated Blood, Violence
PEGI Rating:
3+
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