And while the island may be vast, the size isn’t utilized too well. You can explore freely but you won't find much. Instead, you’ll be making your own fun most of the time. You’ve got gadgets that will allow you to craft James Bond freestyle action scenes, such as infinite parachutes for jumping off cliffs and skydiving. The sprawling airspace means you can fly planes high enough to make your brain implode.
Then there’s the grappling hook. Say you’re walking along when a car catches your fancy as it speeds past. Hook it and you’re quickly parasailing. Then you can reel yourself in, straight into the driver’s seat. (You can also do this with boats or planes.) With all that mountain terrain lying about, we yearned to launch it over the cliff-edges and pull ourselves up. But we couldn’t, so we cried.
We also sobbed whenever we got stranded in the butt-hole of the jungle, low on ammo and dying. But then we called up the ever-lurking CIA helicopter, and it gave us a ride to a safe house or dropped a gift-box right in front of us containing a neat little spy vehicle with a rocket launcher. It was a pacifier of destruction.
To go along with your British super-spy gear, you've also got super stunt moves straight from Hong Kong cinema. Sure, there’s the ole leap from car to car trick, as well as jumping from boat to boat. Then try from plane to plane. You don’t get many chances to leap between planes, but it's yummy when you do.
While the stunts and the utilities allow you to get creative, the story mode doesn't. You’ve got about six hours worth of generic story based missions, although you might make them fun with a few style options. Beyond that, the land is mostly barren scenery and the side missions are monotonous. All you do is storm villages - barge in, shoot a bunch of people and blow up three barricades. Repeat.