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Join the crusade

Welcoming two new races to Azeroth

The Blood Elves

What’s their story?
They're crack-addled magic addicts who were defeated in battle by the Undead. In that conflict, their precious Sunwell - a giant fountain of magical energy and source of Elven power - was destroyed, leaving an entire race suffering withdrawal. They've been without magic for so long, it's made them cranky, and liable to bad decision-making: rather than joining their former friends in the Alliance, they've blamed the humans for the destruction of the Sunwell, and sided with the Horde. Home to, yes, the Undead.

What classes can I play?
Blood Elf Paladins are the big deal - it's the first time the Horde get to play the indestructible-in-PvP class. You can also try Mages, Hunters, Priests and Warlocks, but we'd direct you to the Rogue. That's because of what comes next: their racial abilities.  

Are they worth starting a new character for?
Hell yes. Being a magic abuser has its privileges: kick-ass racial abilities. The Blood Elves have exceptionally useful powers in "Arcane Torrent" and "Mana Tap." Mana Tap steals magical energy from any spell-caster and stores it. You can use the spell three times - each time building a bank of mana. Then comes Arcane Torrent: when activated it releases the magical energy, preventing spellcasters from using spells for two seconds, and refilling your mana or energy pool. In PvP this is going to be utterly devastating. Imagine this combination: an ambush, freezing the target in place. Then a few quick sinister strikes. As the enemy comes out of their coma: Arcane Torrent, filling the energy bar. Then backstab. Death. Priests say bye-bye.

Anything to add?
The male Blood Elf dance comes from Napoleon Dynamite - and they ride Final Fantasy style Chocobos. Yes, Blizzard might call them Hawkstriders, but we know what they really mean.



The Draenei

What's their story?
They're space-faring alien hippies suffering from a persecution complex. Deep breath: lore incoming. The chief baddie of Warcraft is Sargeras, the Destroyer of Worlds: he leads the eponymous Burning Crusade, and has a problem with life and the living. He offered the magic-using race of the Eredar immortality, in exchange for their service. Needless to say, bad things happened, and the Eredar were corrupted. Those who foresaw the problems and fled in a spaceship renamed themselves Draenei, and briefly settled on various worlds before they were chased away (neatly drawing the Orcs and Humans into the conflict). They've finally crashed on Azeroth, and are going to take on Sargeras head-on. It’s interesting to note that while most of the backstory to Warcraft has focused on the war between Sargeras and the fleeing Draenei, they're rarely seen in the games until now.

What classes can I play?
The Draenei introduce the Shaman class to the Alliance, which was previously restricted to the smelly Horde types. Draenei can also play as Warriors, Paladins, Priests, Mages and Hunters.

Are they worth starting a new character for?
Yes. If you're thinking about starting either a new Warrior or Priest character, consider playing the Draenei. The main racial ability of the Draenei is "the Blessing of Naaru," a decent heal-over-time spell that costs zero mana. That's one more weapon to keep a group alive in an instance, or you could use it to lower your down-time when out questing. Either way it's a boon for Priests and Warriors. Don't bother creating a Shaman, though: there're hundreds of them wandering around.

Anything to add?
These guys and girls have character by the bucketload. They're built like outhouses, ride elephants into battle, and sport fetching tentacles. Best of all though, they speak with Russian accents. Da!

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