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Jewel Quest - Xbox Live Arcade review

AT A GLANCE
  • Superfluous plot
  • Decent tunes
  • Colorful jewels again?
  • Superfluous plot
  • Totally repetitive
  • It's free on PC

The concept behind the puzzle game  Jewel Quest is a basic one: arrange a grid of jewels of varying shapes and colors and into rows or columns of three or more. If you've played Bejeweled, the mechanics won't surprise you. What separates Jewel Quest is that you must make a row or column of jewels that intersects every square of the grid. No camping one spot here - you'll need to burst jewels all over the board in a limited amount of time (though not all at once).



Add to this the occasional missing square that limits access to the surrounding squares and you have the ingredients for a maddeningly frustrating time that also happens to be rather addictive. Still, the missing grid squares are about all the differentiation you can expect in gameplay as Jewel Quest doesn't feature any variety of modes - it's just the straight game with no bells or whistles.

We don't need a plot to enjoy a jewel-swapping festival of multicolored explosions. And yet, one of the best things about Jewel Quest is its own obsessing with its silly backstory. The thin premise of plumbing ancient Mayan ruins gets slathered all over this game for no particular reason ... except maybe charming the Microsoft Points out of our account. If you've tired of Bejeweled and are terrified of a more twitchy arcade experience like Mutant Storm or Geometry Wars (or you just need a break from them), Jewel Quest offers enough distraction to make it worth the price.

More Info

Release date: Mar 10 2006 - Xbox 360 (US)
Mar 10 2006 - Xbox 360 (UK)
Available Platforms: Xbox 360
Genre: Family
Published by: Microsoft
Developed by: iWin
ESRB Rating:
Everyone

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