New Ancestors trailer from Assassin's Creed 2 director teases the original special move: standing up(!)

Ancestors has dropped its old episodic model and released a new teaser trailer, much like a newly discovered fossil changing everything we thought we knew about prehistory. Project lead Patrice Desilets - who also directed Prince of Persia: The Sands of Time, Assassin's Creed, and Assassin's Creed 2 back in his Ubisoft days, if you were wondering why you should care - shared some more details about the game in a presentation at the Reboot Develop 2017 conference in Croatia, as reported by Eurogamer.

Keep in mind that this trailer is just "pre-alpha footage" of the game - it could change a lot by the time it comes out.

Desilets revealed during the presentation that Ancestors will not adhere to an episodic format as previously planned: "Now I'm letting players tell their own stories," he explained.

Back when we first heard about Ancestors, it sounded like each of the game's episodes would cover a different stage of our species' evolution, starting with the Orrorin (who, I should add, are still just a postulated species of Homininae). The trailer indicates that the story will still begin with the Orrorin who had the then-unheard-of ability to stand up straight, but how it progresses from there is now much more open-ended. Desilets also noted that this is only "Ancestors 1", so perhaps we'll get to later stages of human evolution in future games.

Desilets' presentation indicated that players of Ancestors will have to manage their resources as they range from the birthplace of humanity in Africa to all around the world. Don't worry about it feeling like a dry edutainment title though - looks like there's plenty of leaping, climbing, and getting pounced on by saber-toothed cats as well.

For more historical fun, check out our ranked list of the best Assassin's Creed games.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.