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Inversion

Gravity manipulation isn’t new. Dead Space, Prey and Bayonetta have all dabbled in the anti-Newtonian art with great success. It’s surprising then, that no game has ever made the art of ceiling-crawling its central mechanic – when it’s featured it’s always been in the background and always within predetermined parameters. Inversion seeks to break this trend.

Not content with their last attempt at time-space tinkering via Timeshift, the trippy team at Saber wants to fuse the neuron-tickling ideas of Prey with a more freeform shooter template. Think Psi Ops crossed with Dead Space’s Zero-G moments, but where gravity nonsense occurs not just in set locations but precisely when you say it should.

All this gravity weirdness occurs after an attack by the Lutadore aliens, who assault Earth with some crazy gravity weapons. We rate the plot ‘okay’ out of ‘freaking amazing’. Playing either as cop Davis Russel or his neighbour, Leo Delgado, you’ll be thrown into gravity-free environments and given plenty of tools to play about with as you search for Davis’ missing child.

Along the way you’ll be battling people and aliens, so special equipment is needed. Thankfully you’ll soon have access to the Grappler: a Half-Life 2-flavoured gravity gun which lets you build cover and fire objects into foes. You’ll also have wall-walking skills and floating abilities too, just to keep you off your toes.

We’re hoping for an adventure similar to Psi-Ops, but so far there’s an unmistakable whiff of average-o-blaster, Fracture. Some over-enthusiastic PR talk boasts of “nonstop firefights” (we’re hoping it’s an exaggeration) and “things most people didn’t think possible on the current generation of consoles” (which just gets: ?), suggesting the game needs bigging up because it isn’t impressive enough to speak for itself. Like Timeshift, we’re sure it’ll be a solid title, but Inversion’s unlikely to be the revolution it claims.

Jan 26, 2010

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4 comments

  • Yeager1122 - January 28, 2010 6:16 p.m.

    Was not intrested still not intrested after reading that.
  • allthegoodnameswheretaken - January 28, 2010 1:45 p.m.

    This seems like an okay game but if anti-gravity is done badly it will f**k up the entire game
  • DrLovez69 - January 27, 2010 11:30 p.m.

    Your comments are quite the long-y, mr. crumbdunky(?). Anyway, looks good, just like GR put it, "solid" but nothing special.
  • crumbdunky - January 27, 2010 8:22 p.m.

    Timeshift was solid? I remember most people claiming it was said with the second "t" left silent, IIRC. Whatever, there were some gloriously gory moments when the time effects were going on during big and bloody firefightsthat had(which I recall conducting using guns you wouldn't be able to fit in most family hatchbacks as they were near wardrobe size!)freezing arcing gore, bits of man, bullets and explosions across the busy screen. but that was about it as it was one of those games with ewhat I call a "win" button that you could press if you weren't totally sure how to do the best in certain battles. Noone wanted their hand holding quite THAT much, did they? Whatever, TS had a few good ideas and didn't look too ugly for the time it came out on PS3(didn't play the PC/360 versions)but we've seen other games basing their hopes around little details like this before-Borderlands "vertical" combat springs to mind as does the similarly wanky Dark Void(if ever a game was totally ovreshadowed by it's 8bit companion game and marketing gimmick the award MUST go to Capcom's latest discful of mediocre.In that case I'm not holding out much hope for this one as it just sounds like another gamne with ONE decent idea that hopes it will be enough to change the gaming landscape when it just never is. Hope I'm wrong but the look of this could NOT be more average if it really tried. We'll see, I guess, but shooters either need to be incredibly good at both on and offline core mechanics and, better, part of a series wth a good name! Or they need to look and play in a fesh, satisfying new way and keep up the good ideas all the way through and when it seems like you only have one right now Inversion looks to have a struggle omn it's hands in just about the busiest genre of then moment.

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