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Infinite Space review

AT A GLANCE
  • Amount of factors to control is amazing for a DS game
  • Responsive combat system
  • Humor and excitement balanced neatly
  • Can't see ship stats in the building screen
  • Complexity can be overwhelming
  • Crazy difficulty spikes

Combat initially seems simple. As a battle gauge fills, attacks become available. There are three levels of attack: dodge, fire and barrage. A smart relationship exists between the three: dodges avoid potentially fatal barrages, but amplify normal projectiles into something much worse. Thus begins the waiting game. Is a dormant enemy charging up a barrage or waiting for you to dodge? We love making the right call: dodging a barrage and unleashing our full arsenal on an enemy too depleted to dodge back.

It’s a double-edged sword: victory and failure on a single button press. We’ve never cursed louder than the hundreds of times a barrage has sent us to the title screen. We’ve never cheered harder than the times we’ve defeated an entire fleet on a sliver of health and a whole lot of foresight. Over time, the lack of options actually emphasises how ship design can alter proceedings. A less fatigued crew raises the battle gauge faster. Long-range weapons place hero Yuri out of reach. Play fast and furious or with methodical cunning? What other RPG can boast such a responsive combat system?

And don’t the devs know it, structuring missions to test your grasp of every facet. In one mission you target specific ships in the fleet. In another, you try to lure enemies into a trap without firing a shot. The addition of anti-air units ten hours in reinvents the system again – now you have hundreds of fighter ships in your metal belly. A warning: save often. Tinkering costs money and investing in a poor ship design can heighten some difficulty spikes (and there are many) to near impossible size. A single save file can paint you into a corner.

What Infinite Space lacks in the soft approachability of a Pokemon or Mario RPG, it makes up for in bombastic scale and mettle. Hundreds of planets. Hundreds of interesting, fully formed characters. Hundreds of lasers, mess halls and intergalactic toilets to equip. Infinite Space feels like proper grown-up gaming and a proper grown-up journey. Our hero grows from man to boy, and the DS matures with him. Brutally uncompromising, but never anything other than ridiculously silly fun, Infinite Space really is a grusing revelation.

Mar 16, 2010

More Info

Available Platforms: DS
Genre: Role Playing
Published by: Sega
Developed by: Platinum Games
ESRB Rating:
Teen: Alcohol Reference, Fantasy Violence, Mild Suggestive Themes, Mild Language, Mild Blood
PEGI Rating:
Rating Pending

9 comments

  • PevMaster - June 28, 2011 3:16 p.m.

    This may seem silly but I despise anime graphics. When I first heard about this game I wanted to get it but now that I know that the game has crappy Japanese anime graphics I have been put off.
  • jeti269 - May 23, 2010 8:11 p.m.

    can't put it down, even after I've beaten it.
  • Nyterage - May 5, 2010 5:39 p.m.

    Yet another game to add to I want list XD
  • MassSaber - March 30, 2010 5:18 p.m.

    One of the best (and most frustrating) games I've bought so far this year I'm only a few hours in and I already want a sequel
  • GameManiac - March 21, 2010 4:14 p.m.

    "In space no one can hear you level up" And no one can here you be blown up either. Gotta love that quote, and you gotta love this game. I was looking forward to this game for months, and now I just need to get it.
  • Kenzo - March 17, 2010 4:30 p.m.

    i am always happy for a sp. def boost, especailly on psyduck reCAPTCHA: prepare doodads
  • solsurvivor - March 17, 2010 1:33 p.m.

    Gorramit, this game looks sweet.
  • Evilsafetyboy - March 16, 2010 10:45 p.m.

    Maybe "man to boy" is an existential comment. I may have to pick this up, but it's one of those "over thirty dollar" DS games. Seems worth it though based on its sheer size and level of depth!
  • PopPopInTheAttic - March 16, 2010 9:33 p.m.

    "Our hero grows from man to boy, and the DS matures with him." Is that supposed to be that way? Anyway, the game looks great, can't wait to give it a try!

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