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InFamous: Festival of Blood review

Halloween-themed standalone DLC puts the bite on New Marais

In either case, the mission-creation tools take some patience and experimentation to learn properly, and the playable results vary wildly in quality (although you can still set filters to control what pops up in your game world). However, those who enjoy putting together UGC missions will get a kick out of being able to add static 2D cutscenes (made by positioning characters in the world and moving the camera to create a static shot, then adding floating text bubbles), something that’s also being added to InFamous 2 via a free patch.

Finally, FoB adds Move support (which InFamous 2 will also get from the aforementioned patch), although waggle-phobic gamers will be relieved to find out that it’s only as an aiming device; at no point will you have to shake the Move wand to swing Cole’s cross, or anything like that. As is usually the case, Move enables more accurate aiming for those who have the patience to get used to it, but while it makes flying around in Shadow Swarm a little easier, it doesn’t add a great deal to the gameplay. It also doesn’t detract from it, though, so it’s a great addition for anyone who prefers Move to a gamepad.

As short as it is, InFamous: Festival of Blood is enormously fun while it lasts. The Shadow Swarm power is a ridiculously enjoyable addition, the Halloween plot is interesting (and spiked with a visually arresting shadow-puppet cutscene) and the new UGC features make it a must-have for mission-builders. Sure, it could be more substantial, but considering that your $10 buys a self-contained, open-world adventure with unlimited time to mess around and bite people, it’s definitely worth the download.

More Info

DescriptionIn this standalone DLC, Cole has one night to save his soul after a vampire bites him (and gives him a bunch of new powers in the process).
Franchise nameInFamous
UK franchise nameInFamous
Alternative namesInFamous 2: Festival of Blood


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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