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The Ico and Shadow of the Colossus Collection review

Two of the PS2’s greatest adventures, together at last

Words: on September 8, 2011

The harder they fall

For a lot of gamers, though, Shadow of the Colossus will be the real reason to pick up the Collection. One of the PS2’s last great games (and the first time a lot of reviewers started using the word “melancholy”), it provoked a lot of discussion, pre-Bioshock, about the nature of free will in games and whether doing things simply because a voice in the sky tells you to is really ever a good idea. It also gave players a chance to climb up the flanks of massive creatures, each one a unique puzzle with hidden weaknesses, and stab the shit out of them. So there’s that.

Revolving around a young hunter named Wander, Shadow’s gameplay is made up of two distinct halves: in the first, you’ll roam around its immense (and immensely varied) landscape on horseback, using beams of light from Wander’s sword as a compass to find the next Colossus. It’s a fairly lonely experience; with no enemies to fight aside from the Colossi themselves, your main challenge is simply figuring out how to navigate the rough terrain (and how best to control your horse, Agro, who kind of has a mind of his own).

Then, when you reach each Colossus’ lair, you’ll have two challenges, the first being how to actually reach said Colossus. This frequently involves picking your way across treacherous ledges and other obstacles that tend to involve a lot of climbing. Then you’ll meet the Colossi themselves. These range from towering, humanoid giants to smaller creatures that look and act like crosses between bulls and tigers. Some are extremely dangerous, while others are almost completely harmless, but either way they’ll all have to die.

There are 16 of them to hunt, and while each one is unique, the battles tend to follow the same pattern: first, find a way to weaken or distract it enough so that you can grab onto whichever part of it has the most fur. Then, as your grip meter slowly decreases, resist its attempts to buck you off and clamber around until you’ve found its glowing weak points. That’s your cue to stab until either you’ve been shaken off or your massive prey falls over, dead, in moments that aren’t so much triumphant as they are strangely sad.

Ignoring the atmospheric touches, though, we’d forgotten just how much sheer frustration there is in playing Shadow. The landscape’s maybe a little too vast, and although the game’s structured to keep you from revisiting the same areas (unless you want to), getting anywhere is not something you can do in a hurry. Also, when you begin the game, Wander is relatively weak, and so stabbing the average Colossus to death takes ages. This also increases the likelihood that you’ll fall off the Colossus while you’re trying to kill it, which then means you’ll have to repeat whatever you did to reach its weak point in the first place. This can be anything from hitting a weak point with a well-placed arrow to a grueling climb to a lengthy, high-speed horseback ride followed by a hard-to-time jump.

For those of us spoiled by the convenience of modern videogames, this can be extremely annoying, although never quite enough to be outright discouraging. It’s also never enough to mar the fun of discovering each Colossus’ weakness, or of climbing up their massive furry backs and delivering the hard-won death blow. Melancholy or no, there’s a definite satisfaction in bringing down something hundreds of times your size with nothing but strong hands, keen eyes and a sharp hunk of metal, and it hasn’t been dulled by six years of generous checkpoints and easy victories.

In spite of any irritations or hiccups the Collection has, Ico and Shadow of the Colossus were both easy 10s when they were released – and while they’re maybe not quite as impactful now as they were then, they still belong in any serious gamer’s library (especially if said serious gamer missed them the first time around). These are brilliant, memorable, inventive and emotionally involving adventures, and the combination of remastered visuals, 3D options, Trophies and a $40 price tag make them more irresistible than ever.

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Games:

Ico and Shadow of the Colossus: The Collection

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Platforms:

PS3

43 comments

  • Darkhawk - January 25, 2012 9:30 p.m.

    SotC is one of the very few games I purchased new. Asking price? $35.
  • emofascist - October 9, 2011 9:11 p.m.

    Absolutely loved shadow of the colossus prolly one of the most enthralling games I had played on PS2 and so heart wrenching got my copy just yesterday
  • Octoboy - October 7, 2011 2:07 a.m.

    "there’s a definite satisfaction in bringing down something hundreds of times your size" No. There is not. And if you feel any satisfaction killing innocent, majestic creatures you cleary miss the whole point of the game, namely taking 16 lifes just to save 1 life. There can be no triumph whatsoever.
  • JSayonara - October 7, 2011 1:39 a.m.

    Classic my arse. The controls for this are terrible, what the **** is up with the view? Plus, it took me about ten minutes to work out that you had to JUMP and grab, all the game told you was grab. I gave up, I don't care if it's highly lauded, if they can't even sort the controls, I'm not persevering. If this is the best they can do when they remaster games to HD..ughh.
  • jackthemenace - September 10, 2011 8:53 a.m.

    I've never particularly given a crap about ICO, but, since this has Trophies and ICO bundled in, I'll wait for this to come down in price rather than just buying a PS2 copy of SotC. Oh, How I love my old, crappy, just-about-broken Backwards compatible PS3.
  • madmax21st - September 11, 2011 6:34 p.m.

    "never particularly given a crap about ICO". GTFO. Your kind is not welcomed around here.
  • philipshaw - September 10, 2011 3:41 a.m.

    Great review, but those games don't really need any more than 10 save slots, I always just used the one back in the day
  • Johnny6Gun - September 9, 2011 3:40 p.m.

    After discovering the beauty of the PS2 'tape trick', my copy of Ico works again, so I have no need for this. have fun, kids.
  • TriforcePlayer - September 9, 2011 3:23 p.m.

    Great review. Looking forward to Last Gaurdian
  • TheVoid - September 9, 2011 1:19 p.m.

    I must admit I'm rather surprised that Mikel only graced this review with one measely line regarding the upgraded visuals and 3d capabilities. As much as I appreciate the "in case you missed these the first time around, here's what you missed" approach, I would venture that most gamers interested in this package are those that are (at the very least) already familar with both games' concepts. Again, nothing wrong with retreading the covered ground for each game's mechanics, but I expect most people that flocked to this review anticipated much more regarding how the much-hyped graphics overall turned out in the end, especially for SOC, which chugged at a barely passable rate back when it was first released. Here are some questions I personally would have loved to have seen answered in this review: New textures - do they look good? How "HD" are we talking here? Framerate - has it been greatly improved? Pop-up - anywhere to be found? Does SOC retain it's atmospheric "landscape blur" despite the sharpened visuals? Is there "true" widescreen support? Is the 3D well executed? Bueller? Bueller? And whatever would similarly apply to Ico (which I've never played, but am familiar with, but not enough to speak to whatever graphical weaknesses might have been improved in the overhaul). Truth be told I already know the answers, having stumbled on a different gaming review site that had their review for this posted front-and-center earlier, having gone into these specifics at great length. Informative, sure, but I do love GR's writing the best (especially when Mikel is at the wheel) which is why I can't help but vocalize my disappointment after reading this review, especially considering the hype's focus on bringing SOC in particular to the next-gen console it should have debuted on in the first place. Btw, for those interested, the overhauled visuals apparently are good enough to warrent the purchase and replay, even if you own both games already. No need to go elsewhere if that is what you were hoping to hear.
  • GamesRadarMikelReparaz - September 22, 2011 5:41 p.m.

    I think you'll find I addressed many of those points in paragraphs 3-6. (Except for the one about widescreen support - so yes, the camera's view of the landscape has actually been widened, rather than just stretched.)
  • Thequestion 121 - September 9, 2011 12:45 p.m.

    Aw yeah, so getting this
  • Celticlupin13 - September 9, 2011 11:54 a.m.

    Played SotC, and could never beat the Horse Colossus... Now's MY CHANCE!!!
  • MouseKlok - September 9, 2011 11:50 a.m.

    Great review Mr. Reparaz! I've been waiting to buy a PS3 just to play this and The Last Guardian. Looks like the wait is almost over!
  • shawksta - September 9, 2011 11:25 a.m.

    They are great games, but the truth is their just last gen games with fixed visuals otherwise its the same games as last gen with nothing new but Achievements and trophies that dont do anything much. HOWEVER, the fact that these 2 are together for a cheap price makes it worth it.
  • gilgamesh310 - September 9, 2011 6:45 a.m.

    Easy 10s. is anything ever not an easy 10 with gamesradar? And have games really gotten so easy today that the checkpoints wouild be a problem now? I didn't have a problem with that when I first played it. Is there that many console kiddies around, that everything hasto be made so easy?
  • GamesRadarMikelReparaz - September 9, 2011 10:38 a.m.

    Yeah, lots of games aren't easy 10s. This one, for example.

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More Info

Release date: US
Sep 27 2011 (PS3)
Available Platforms: PS3
Published by: SCEA
Developed by: SCE Japan Studio
ESRB Rating:
Teen: Blood, Violence
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