On one PvE quest, we drudged through winding tunnels and large laboratories, blasting away at low-level Hybrid beasts. Slaying these NPCs was fairly easy with circle-strafing, but Webzen promises that the AI will prove to be more challenging in later stages. More exciting, though, were the PvP matches where we faced off against the developers in mid-sized 4v4 maps (the largest maps will accommodate 20v20 firefights). Here, our team automatically formed a squad, which gives each member health buffs when close together. Indicators on the HUD show the direction of your teammates and when they were sufficiently close for squad-status, which was very helpful after respawning from untimely deaths.
As for the gameplay, Huxley’s deathmatch mechanics felt familiar and responsive, as if we were playing Unreal Tournament III (it helps that they’re both built on the same game engine). Learning to activate skills and familiarizing yourself with the wide arsenal of weapons is what makes this more than just your typical online shooter. Competing with 5,000 players to be top dog on a server is a more exciting venture than topping a leaderboard in a random online match. As long as the final deathmatch mechanics are up to snuff, the promised persistence and long-term rewards that come along with being an MMO definitely makes Huxley an exciting proposition for both MMO and shooter fans.
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