How to craft a perfect storyline in WWE SmackDown vs Raw 2010

Storyline designer advanced tips

So you’ve put your prize-winning storyline together – but unfortunately, it has all the production values of a dead gerbil. That’s where the advanced options come into play – and here’s how to get the most out of them.

Each animation is split up into little chunks, allowing you to prune the scene as is necessary. Doing so can change the mood of the scene in quite subtle ways. Cut out an intro showing the wrestlers bumping into each other backstage, as an example, and suddenly it looks like they’ve been plotting away all along.

With only a limited number of animations available for selection, you’ll find yourself needing to reuse several of them on a regular basis. Doom and gloom, right? Wrong! Careful use of camera angles can disguise even the most repetitive of scenes. Vary the angles you shoot from to give your production a more professional look.

Don’t overdo the text function – unless you’re really funny and clever, like us, chances are that the average Joe out there isn’t going to want to wade through reams of dialogue. Show, not tell, as much as possible, and use the commentary team to fill the gaps. If you want to stir things up, you can add a guest commentator. It’s the Great Khali for us.

Facial Expressions
Only a limited number of expressions to choose, but then again, WWE Superstars are either angry or in pain 95% of the time, so the choice isn’t as restrictive as it first seems. As with the other options, you can swap a wrestler’s facial expression several times during a scene, although to be completely honest, the defaults do the trick most of the time.

Crowd Noise
The crowd is an integral part of WWE programming and their contribution shouldn’t be overlooked. Pretty much every wrestler on the roster has their own chant which can be piped into the scenes at the right opportunity, and there are a large number of presets available if you’re playing as a user-created grappler. They’ll cheer for anybody!

And that’s a wrap
Don’t forget to tack the end of programming logo onto your final skit of the show. Now you’re finished, make sure you look over the day’s events to make sure they flow well. You might want to add in the correct Titantron videos if you’ve used them as in-ring animation. Or indeed, you might want to add in an incorrect one. Hey, we’re not judging – it’s your story.

Check back tomorrow for our feature showcasing our own storylines with a thematic twist.

Oct 26, 2009

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  • skyguy343 - October 26, 2009 8:56 p.m.

    oh shit, i actually forgot this was coming out first
  • waynski1457 - October 26, 2009 10:18 p.m.

    I don't like wrestling. I don't like wrestling games. I think the whole thing is way too pretentious and extremely boring. I probably recognized one name in the whole article. But goddamn does that sound fun! I have friends that have this, so I'll have to give it a try sometime.
  • Cyberninja - October 26, 2009 10:45 p.m.

    looks cool my cousins will try this when they get this game i am sure
  • DaBadGuy - October 27, 2009 2:51 a.m.

    I've already made up a storyline where John Cena get's killed, by whom? Well, when the storyline is done and I upload it, you'll have to figure that out for yourself. Look for "Who killed John Cena?" (working title) coming soon to finer WWE Xbox Live Marketplaces, ladies, gentleman, children of all ages, even your grandmother will enjoy the chills and thrills of the storyline, so come one, come all, step right up and test your might in "Who killed John Cena?."
  • metalgatesolid - October 27, 2009 9:17 a.m.

    I really hope more games use fan based material like this. Little Big Planet seems to have set the trend and demonstrated that if you give people the chance to be creative then they will be. GM mode/24-7 mode in the last two outings of this were fun but this seems a whole new element. God bless Fan Content.
  • 07ziff - October 29, 2009 11:52 a.m.

    Is his storyline mode available on the ps2 and psp version of the game?

Showing 1-6 of 6 comments

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