Google+

How do the PS Vita's specs stack up against the competition?

Controls

Vita has: Capacitive front touch display and rear touch panel, Sixaxis motion controls, dual analog sticks, directional pad, and six input buttons

Like the iPhone 4S and many current smartphones, the Vita's screen is a capacitive multi-touch display, which channels the electrical current in the human body for smooth and precise touch input from multiple fingers all around the screen. The Nintendo 3DS touchscreen, on the other hand, utilizes the same resistance touch technology as the original Nintendo DS. It's a much cheaper type of touchscreen that requires a harder input and supports much lower contrasts, due to the multiple layers visible beneath the outer screen that activate when pressed together.

On the Vita, the multi-touch screen is used for everything from navigating through the system and game menus to controlling actual games, much like you might a smartphone game. However, the rear touch panel is something very new: it's essentially a touchscreen without a visible display. It's used to add a subtle new layer of interactivity to select games, such as the ability to rub the panel to climb ladders in Uncharted: Golden Abyss through swipes of the screen, or effectively pass the ball in FIFA Soccer without blocking the front screen with your hand.

Sony's Sixaxis motion-control system from the PlayStation 3 is included in the Vita, which includes a three-axis gyroscope and three-axis accelerometer for controlling games through physical movements of the hardware. It's ultimately quite similar to the tech seen in both the Nintendo 3DS and iPhone 4S, though, despite Sony using its own name for the feature. And like on the 3DS and PSP, the Vita includes a directional pad and six input buttons (four face buttons and two shoulder ones), but luckily features twice the analog sticks of any gaming handheld to date. Both analog sticks are notably raised higher than the nubs on the PSP and 3DS, and the second stick will come in handy for controlling shooters and action games, in particular.

The battery

Vita has: 2210 mAh battery, rated at 3-5 hours

Above: Get ready to use this thing a lot

While the 2210 mAh battery found in the PlayStation Vita is larger in capacity than many current smartphones, the hardware absolutely drains the little power cell, offering about three to five hours of gameplay on a full charge. This falls in line with the Nintendo 3DS, which offers a similar number of hours on a smaller 1300 mAh capacity battery pack. Comparatively, the iPhone 4S offers a 1432 mAh battery that offers about 10 hours of consistent play (depending on usage).

The original PSP model came packed with an 1800 mAh battery, while later models scaled it down to 1200 mAh, but all offered a similar range of four-to-six hours of gameplay. However, a larger (and optional) 2200 mAh extended battery for the later models significantly increased that tally.

Storage

Vita has: Memory cards up to 32GB

Above: As expensive as they are, they're also tiny. Careful you don't swallow yours accidentally

Looking to store game saves, downloaded games and demos, and various other media on the PlayStation Vita? You'll need to invest in one of Sony's proprietary memory cards, which range from 4GB ($20) to 32GB ($100) in size. With a retail-sized downloadable game like Uncharted: Golden Abyss weighing in at 3.2 GB, plus music and movies sure to eat up significant space, heavy users may want to bite the bullet and aim high on the storage ladder. Then again, those prices are sure to tumble with time.

The PSP utilizes Sony's Memory Stick Duo storage format, which eventually reached 32GB capacity models after much smaller initial sizes. The PSPgo, on the other hand, shipped with internal storage of 16GB and supported Memory Stick Micro cards up to 32GB for additional storage. Nintendo's 3DS includes 1.5GB of usable internal storage for game saves and downloads, and also comes with a 2GB SD card – but you can use SDHC cards up to 32GB for much greater storage. Apple's iPhone 4S relies entirely on internal storage, but while the entry-level version offers just 16GB of space, the number is quadrupled in the 64GB iteration.

Media format

Vita has: Proprietary game cards with 2GB-4GB capacity

The PlayStation Vita's primary format is Sony's own PlayStation Vita card, a tiny, flash memory-based stick that currently offers either 2GB or 4GB of space for developers to work with. Larger-capacity sticks are expected down the line, and of course, games are also available for download from the PlayStation Store. While game size cannot be tied directly to quality, bigger games usually include more or higher-resolution art assets, along with potentially larger environments and a greater reliance on video footage. This may also explain why Uncharted: Golden Abyss – which uses the 4GB card – is priced higher than other Vita launch games, most of which seem to fit on the smaller cards.

The 3DS uses similarly sized cartridges that range from 128MB to 4GB in size, while the iPhone 4S relies entirely on downloads, which range spectacularly from a megabyte or so to nearly 2GB for the largest game. And while the PSP supports downloadable games, its primary format is the UMD (Universal Media Disc), which offers up to 1.8GB of storage on a small disc inside a plastic case. The PSPgo model supports only downloadable games, though.

Cameras

Vita has: Front and back cameras at 640x480 (0.3 megapixels)

The PlayStation Vita offers front and back cameras that can be used to snap photos, shoot video clips, or videoconference with pals. Additionally, the cameras can be utilized in augmented reality games (as seen in Little Deviants), in which the world around you becomes part of the game. Both are standard VGA cameras, which offer a resolution of just 640x480, or 0.3 megapixels – a pretty small number, but these aren't meant to supplant dedicated cameras.

The Nintendo 3DS features three cameras, two of which are on the back and work together to create 3D images; but all three feature the same resolution as the Vita cameras. The front camera of the iPhone 4S – primarily meant for video calls – is similarly rated, but the back camera is comparable to common point-and-shoot digital cameras, offering 8-megapixel images and the ability to shoot 1080p HD video.

21 comments

  • NeoTechni - February 23, 2012 3:11 p.m.

    "The 3.53-inch top screen of the Nintendo 3DS runs at 800x240 for a listed ppi of 237" Except even in 2D mode, it's only running at 400*240. It shows the same image twice.
  • Ravenbom - February 23, 2012 10:45 a.m.

    Actually, the carts of the 3DS go as high as 8gigs right now. There's a good chance both companies will expand the flash memory cart size through the life of both machines.
  • NeoTechni - February 23, 2012 3:09 p.m.

    Actually, no they don't. Konami had to beg Sony to increase the limit to 4 GB for MGS3D
  • NeoTechni - February 23, 2012 3:15 p.m.

    *Nintendo, not sony
  • ryoishibashi - February 24, 2012 1:03 a.m.

    Actually, yes they do. It's just that Nintendo currently has a 2GB limit on games right now.
  • IceBlueKirby - February 22, 2012 12:40 p.m.

    I was hoping the battery life would be better, but at the same time I guess I wasn't expecting any miracles. It's not that big a deal since the 3DS has crappy battery life too...once some Vita games I just can't live without hit shelves I'll certainly pick one up.
  • shai-uchiha - February 22, 2012 8:42 a.m.

    Well I am picking mine up today, I loved the psp and I am really excited about this portable. I enjoy the 3DS for what it is and will continue to be a true gamer, my advice is if you can't afford it or just don't prefer the vita just don't buy it. Simple as that.
  • rob619 - February 22, 2012 6:39 a.m.

    Vita is really over rated and over priced, especially with the memory card situation. Played it today at Game, and nothing is impressive. Alot of tablets/smart phones I've seen are better! :(
  • CancerMan - February 22, 2012 6:49 a.m.

    6 buttons, a d-pad, and dual analog sticks.
  • Imgema - February 22, 2012 5:35 a.m.

    Yeah, nice words and nice numbers. Still not powerful enough to handle a Wipeout game at 60fps... But it is. Its just that developers don't care about gameplay on this thing, they only try to squeeze as much eye candy as possible with this hardware to show it off. I'd rather play a sweet looking and smooth Mario Kart 7 that runs at 60fps with 3D all the way up and has a nicer sense of speed while i wait for the next 60fps F-Zero. I prefer games not gfx demos.
  • CancerMan - February 22, 2012 6:48 a.m.

    Slowdown cowboy, the Vita just launched, launch games are almost always mediocre; At least there's some good games in between the meh.
  • NeoTechni - February 23, 2012 3:37 p.m.

    "developers don't care about gameplay on this thing" Much like you don't care about how stupid you sound
  • spatuluk - February 22, 2012 1:48 a.m.

    Why do people keep calling the back touch pad a 'touch screen'? It's not a touch screen - it's a touch pad, like wot laptops have been using for years!
  • ncurry2 - February 21, 2012 8:25 p.m.

    Ya, graphics are cool and everything but it's the games that define any system. Right now, the 3DS is trouncing the vita hard in that aspect. Also if specs sold, the psp wouldn't have been destroyed by the ds.
  • Fox_Mulder - February 22, 2012 12:53 a.m.

    You also have to take into account that the 3DS launched 11 months before the Vita. And from what I can tell, and from what most of the press is saying, the Vita has a much more impressive launch lineup of games than the 3DS did last March.
  • Cyberninja - February 22, 2012 3:36 a.m.

    impressive is something for people to decide personally, while i am not saying 3ds launch was good, Vita's isn't very good either seeing as i can play every game at home in some form just like with 3ds and i don't like uncharted so its not like i am getting that today, just blazblue, i would have said it was good if it had gravity rush
  • NeoTechni - February 23, 2012 3:10 p.m.

    Agreed. Vita had the best launch I ever saw. It took months for 3DS to get it's Zelda, Vita launched with it's. And Uncharted was actually a new game, not a remake of a decade-old one
  • darron13 - February 22, 2012 3:29 a.m.

    Consider the fact that the 3DS has been out for almost a year now and the Vita released today...
  • mackshizzle - February 21, 2012 5:36 p.m.

    That's a lot of features.
  • Fhiend - February 21, 2012 5:30 p.m.

    I always like system specs. But, do not for get, the true test of a system are the games.

Showing 1-20 of 21 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000