How BioShock 2 will be better than the first

Rapture has changed. Rapture is not what you expect.

JT: “Our first goal is to bring new mystery to Rapture. The events of BioShock 2 take place 10 years – roughly – after the events of the first game. A ton of things have changed. Rapture is evolving in the absence of the guiding influence of Andrew Ryan. The Splicers are going tribal. They’re starting to think of Andrew Ryan as more of a diabolical figure who led them astray, and to revere the player of the first game as a messiah.”

“The first generation Splicers are addicted to a substance that ultimately causes death if you don’t keep splicing with it. The guys who have managed to survive all that time are the ones who have gone feral and are starting to become quite post-human. Our ceiling crawlers are leaping to ‘clutch points’ and are able to navigate really rapidly around surfaces that you put between you and them. They’re also lengthening and essentially evolving toward their new survival purpose.”

“To deal with a character like you - to deal with a Big Daddy - they’ve got to use pack tactics.”

Rapture is bigger, too.

JT: “The Big Daddy is the ultimate survivor and can even take the ocean being dropped on his head. It also allows him to go outside and explore that whole underwater terrain that surrounds Rapture. You know, the bottom of the ocean in real life is almost like an alien world. We wanted to take that and exaggerate it.”

“In BioShock 1, the ocean was very much a character, too – a constant companion. It was with you, but it remained at a distance, separated by glass. In BioShock 2, part of being a Big Daddy means going outside and meeting it face to face.”

“You can go where the Splicers cannot, take the voyeuristic opportunity to look in on places you’re about to enter and use that information to plan an encounter that, in the first game, you wouldn’t have been able to. While you’re out there, you get updates on the story and you can pick up loose Adam slugs that are only available outside. We hope the player will look outside and go, “Oh, only I can go out there! I’m going to go explore and see what I can find!”

The Little Sisters are more important than ever.

JT: “In the first game, you were very much like a Splicer – a human man running around and slowly becoming more monstrous over the course of the game. In BioShock 2, the world perceives you as a Big Daddy. One of the key changes is in the way that you interact with the Little Sisters. We call this mechanic ‘adoption’.

“There are new Little Sisters in Rapture that have been created out of abductees all over the Atlantic Coast, and the Big Sister is responsible for that. Meanwhile, when you pick her up and put her on your shoulder, the two of you form a dynamic partnership. Your job is to protect her when you place her out in the world and hers is to guide you to Adam. She’ll guide you to these special bodies that have enough Adam in them for her to gather from.

“If you’re going to put her in the world, however, that’s going to draw the Splicers toward her because she – to them – is like a jackpot. That means you have this chance to set up a perimeter and use all of your tools to efficiently process all the guys who will be descending on her and tag the ones who make it through your fence. No two of these fights are exactly alike.”

“The adoption mechanic texturizes your relationship to the Little Sisters, both morally and mechanically, in the sense that they see you as a father. In BioShock 1, you were a stranger. This time around, you’re a family member and they auto trust you. So you have to decide whether you’re going to betray that trust as the only Big Daddy with free will, or if you’re going to rescue them and send them to Tenenbaum. Meanwhile, you can decide - if you’re a super dick - to exploit them the whole way, tap out the Adam in the entire level and then harvest them. At which point, your long-term decisions do play into the ending… and you do get a chance to see it coming.”

The human characters will seem more, well, human.

JT: “Much of the game is still a radio drama. But if we’re going to have a moment where you confront them in person, it is a fully-fledged, rich and facially animated moment where the two of you share space and you make your decisions looking at a person rather than a shadow.”

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  • user-name - June 1, 2009 11:55 a.m.

    now THIS looks like a game i would play! recaptcha: 49ers disgrace . what a coincidence
  • shadowleon - April 29, 2009 6:22 p.m.

    This is going to be awesome
  • Dave8800 - April 29, 2009 4:47 a.m.

    I love Bioshock as much as the next guy. Which is why I think this sequel is horrible idea, trying to make a sequel to a game like Bioshock is like trying to make a sequel to Schindler’s List, in that the sequel will be nowhere as good as the first and it will cheapen its predecessor to boot.
  • Person5 - April 29, 2009 1:04 a.m.

    I got a couple things to say first-to everyone who's saying they don't want one big escort mission, protecting the little sister is optional, you can harvest her if you want its just to get more adam, second at R_U_Guys_From_British I'm sure that's it, he did survive because of the vita chambers and he is the big sister! but he's in disguise so you don't know its him, and last at Demonflare...really? there was a time when short games were critisized have we passed that point? I hope this game is longer than the first! why is a long game bad now?
  • Demonflare - April 28, 2009 8:22 p.m.

    The BioShock was cool, but took forever to beat. Bioshock2 looks good. Hope its not as long as the first Bioshock!
  • VideoGameKing - April 28, 2009 3:04 a.m.

    so,the "big sister" is stronger then the 'big daddy'?
  • Madvillain - April 27, 2009 9:58 p.m.

    See, as excited as I am for this game, its really unfortunate and risky that the head dude Ken Levine isn't involved in the sequel. I'm still gonna buy it, but I have my reservations
  • iKOemos - April 26, 2009 7:58 a.m.

    hey @ dontsayimfirst: u said dont say first and jst comment on the damn game but u said nothing about the game. Just a bit hypocritical. I still havnt finished the first bioshock and my PS3 was stricken down by the YLOD so i hope its fixed by the time this game comes out
  • m_gamer234 - April 25, 2009 12:57 p.m.

    Bioshock 2 is going to be the shit! Even though i think its going to be real easy, i/'m sur3 the story is going to be great! Which is one of the main reasons why i am getting it!
  • BurntToShreds - April 25, 2009 5:47 a.m.

    Like a lotta people before me, I despise escort missions. I just hope it doesn't become one. I also hope that little yellow meter in the bottom left isn't a Little Sister life bar...
  • R_U_Guys_From_British - April 24, 2009 11:43 p.m.

    andrew ryan is pulling the strings in bioshock 2, trust me
  • vekrote - April 24, 2009 11:28 p.m.

    definately a first day buy :D RECAPTCHA: taped affair (wtf?)
  • Sash - April 24, 2009 10:55 a.m.

    There are, you have to protect them lol
  • Auron - April 24, 2009 10:08 a.m.

    Are there Little Sisters in Bioshock 2? They were one of my favourite characters. + Being a Big Daddy?! Awsome!
  • ironman5 - April 24, 2009 1:35 a.m.

    I'm so excited for this game! I played and beat the first one several times, and have almost forgot about it. Now I'm ready to play some more BioShock!
  • BoondockSaint54 - April 24, 2009 1:35 a.m.

    Looks fun to me. I just hope it's not one big escort mission, though. I can't stand those.
  • bron1417 - April 23, 2009 11:29 p.m.

    wooo yea i cant wait for this game!!
  • jar-head - April 23, 2009 9:09 p.m.

    i understood this completely: one little sister grew up and went back to rapture, in the trailer, and she become just like Andrew Ryan. You are the first Big daddy, a prototype, and you can walk the ocean floors, and are ment to protect the Little sisters, whom The big Sister has stolen, as in that website "Theres something in the sea". i understood this thanks to GR
  • Jedipimp0712 - April 23, 2009 9 p.m.

    i love this article, and im definately going to get it on release date. also, you still have to deal with other big daddies. and i cant wait for the new plasmid upgrades, that flamethrower version of incinerate looks fucking awesome. what i am wondering is if there is going to be cash again, and also how you will upgrade plasmids? like if it will be at a vending machine again, or if you can do like fable did where you can do it at any time. the one thing that i dont like about this, is the whole "defend the little sister" that was my least favorite part of the last game. But, im worried about if there will be an instant death if you kill to many big daddies, and the big sister gets pissed. i want to be able to have an auger effect like in Dead Rising, where the zombie would stay on the auger. i hope that happens with the drill like in the movie when you let the title screen sit for a bit, and the splicer gets drilled through from first person... that was BRUTAL!!
  • FrozenImplosion - April 23, 2009 7:08 p.m.

    YAY i was WAITING for an article from gamesradar on bioshock 2. THANK YOU.

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