Coming out of our preview of Hohokum, it was as if all worries of life had evaporated. Visualized by artist and designer Hichard Hogg, developed with the indie game developer Honeyslug, and produced through Sony Computer Entertainment; Hohokum is an explorative game that will soothe the soul. In Hogg’s words: “It’s a game that’s about exploring...it’s not stressful, you never die in this game and there aren’t many things that feel like failure. It’s not about being stuck, the player always has the freedom to visit new places and see new things.”
And during our hands-on that’s exactly what we felt. Even though there wasn’t a way to necessarily “win” a level, there were always things to explore and put together, resulting in more and more of the level opening up to us. You could be completely sated by accomplishing one task and not even know there was an entirely new facet out there waiting for you.
How do you get around it all? By controlling a snake-like creature affectionately nicknamed the Long Mover. He can move by weaving back and forth, and changes color depending on what direction you’re facing. A surprisingly simple concept that translated into an aesthetically pleasing experience. That’s kind of the these for the preview of this game: a surprisingly simple concept that translates into a pleasing experience. You can look for Hohokum to slither its way to you sometime early 2014.
Check out the following slides for more about hohokum!