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Heroes of Might and Magic V: Hammers of Fate

The sound of something fatefully ho-hum banging

Words: on January 3, 2007

If you don’t give up entirely and slip away for the superior multiplayer experience, you might actually reach the second campaign starring the new dwarf faction. You might even find them interesting. That is, until you realize they’re just a modestly tweaked version of the Academy with swarthier mounts (bear riders), grunts with braided beards, and stylized magic skills: instead of mana, you employ runes powered by resources. Six in one hand or one-half dozen in the other? Yep, more or less.



The bigger dig though, because it’s a genuinely desirable feature, is that they put the random map generator which belonged in the first one here instead (the editor was released a while ago for free). Which means that if you’re into impromptu multiplayer games, you’re kind of stuck with a $30 bill whether you want the other stuff or not. Upside? Endless cartographic variety. Downside? It desperately needs more than four config settings (size, underground, monster level, players), and sometimes it bugs out with broken structures that describe one effect yet render another.

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Heroes of Might and Magic V: Hammers of Fate

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More Info

Release date: US
Nov 14 2006 (PC)
UK
Nov 14 2006 (PC)
Available Platforms: PC
Genre: Strategy
Published by: Ubisoft
Developed by: Nival Interactive
Franchise: Heroes of Might and Magic
ESRB Rating:
Teen: Alcohol Reference, Blood and Gore, Fantasy Violence, Mild Violence, Suggestive Themes
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