Later in the game, you'll have the opportunity to build your castle. Besides flying around your castle and admiring its incredible architecture, castles enable you to add buildings and recruit more powerful unit types to your army. These new creatures will let you blast enemy ranks with wicked spells and unleash missile weapons from the rear. This layers on more strategic options than the standard run-up-and-smash-their-teeth-in tactic (which is all you get at the start).
Lumping in hundreds of skills and items doesn't automatically spell out strategic depth, so we were grateful that these different types of attacks added solid rock-paper-scissors gameplay deserving of the Might and Magic name.
We are overjoyed to finally witness the resurrection of the Heroes of Might and Magic franchise, and to see it complete with so many different varieties of multiplayer. In addition to getting it on with up to eight players online, hotseat mode enables you to compete in a match using a single computer by taking turns; dual mode lets you duke it out with a buddy using a pre-built army, meant to be a 15-minute fix for your Might and Magic addiction.
Well, for our part, the addiction didn't actually get fixed; we can't wait for the full retail version, due in May.