One part of the game, called the “Impact Cam” - a Burnout-style view of your enemy’s crash - adds some flair to the early levels, but eventually winds up doing more harm than good. This is because your plane goes into cruise control during these scenes, and when you regain control you see that the large group of enemies you just had on your screen have now flown past you. Going back after these targets is more of a chore than it might seem thanks to the poor controls. You guide your jet with the twitchy PSP nub, so there’s a constant struggle to get your machine gun targeting reticule just right. The lock-on targeting of your heat-seeking missiles works almost at random, and the HUD isn’t terribly helpful, either. Instead of a visually friendly gauge, the altimeter is shown simply as a blur of shifting digits in the corner of the screen, making it far too easy to crash into the ocean when you’re diving after a boat.
Not making things any better are the sub-par graphics and cheesy 80s rock that drones on during the entire game. The visuals aren’t too much of a problem in the air, but during frequent cut scenes taking place on ground, you can really see how blurry the textures are, and the lack of any detail on the buildings. On the other hand, at least the music is consistently bad, so you won’t be missing anything by turning the sound off.