Heroes / Classes Strategies and Recommended Cards
The Shaman’s ability to summon Totems and the various buffs he can endow his minions with gives him plenty to work with to set up strong attacks. The Totems play a huge role in his success granting other minions various buffs.
He also has cards with an Overload ability, essentially allowing him to cast powerful spells at a low mana cost at the price of a reduced mana pool for the following turn. If you’re playing as the Shaman, you’ll want to get those Totems on the board as swiftly as possible. If you’re playing against him, keep them off the board--once they start building up, it’ll be much harder to start getting rid of his minions.
A spell that gives your minions +3 attack for the turn the card is played. Particularly useful if there are Totems on the board.
Gives a friendly character +3 attack for the turn the card is played. The Shaman can use this to attack an opponent or minion directly, but note that he will take damage, or it can be used to buff a minion on the board. This card is advantageous if you spy any opposing minions that are starting to look like a threat.
A solid Shaman-only minion with a battlecry that deals 3 damage and it only costs 6 mana crystals! A must-have minion for your deck.
The Warlock has an army of demon minions at his disposal and the risky Life Tap Hero Power that allows him to draw a card in exchange for 2 damage to his life gauge. The minions he can summon cost little mana but to offset this, their battlecries usually have a negative effect for the Warlock but there are ways to minimise the impact.
When considering playing a card that will make you discard another in your hand at random, be sure to use any card that you perceive to be too valuable to lose before doing so where possible.
Garrosh Hellscream, Warrior
Kitted out to the gills with weapons, armour and a mass of high powered minions, the Warrior is one tough cookie. Many of his minions have abilities that increase their attacks as they take damage, so make use of spells that cause damage to all minions on the board. Be sure to make the most of the armour stacking because the Warrior is unable to heal. This deck requires you to play hard and fast to win.
This spell card allows you to destroy a damaged minion and is therefore a staple of the Warrior deck as causing damage the board over is your speciality. Even if an enemy minion has taken a single point of damage (from Whirlwind for example), you can flourish this card and get rid of even the mightiest of foes.
Battle Rage allows you to draw a card for each damaged friendly minion on the board and as such can provide a huge card advantage if you have a few less than perky fiends on the board.
For the cost of 3 mana crystals, you can gain 5 armour with this spell card. Synergise with Shield Slam and your Hero Power to turn this defensive card into an offensive spell.
This spell will let you deal 1 damage to a minion for each armour you have. Use your hero power to your advantage and top up with Shield Block to gather enough points to remove pesky enemy minions with higher HPs from the board.