Will there be tilt control?
Wilday: Yes, tilt control will be included - it’s not difficult to do. Fundamentally, though, the whole tilt control thing is rubbish… it’s no compensation for rumble.
How have you found working on PlayStation 3? Have you been able to make the game that you envisioned at the start?
Wilday: PlayStation 3 is very sophisticated and innovative, although it always takes a while to get your head around a new platform. But we’ve got a pretty good understanding of what the machine is capable of now. And we’ve done exactly what we wanted to do - this is what a next generation Sega Rally should look like. And the more games we produce, the better they’ll be as we get more used to the machine. It’s very exciting.
How’s the PSP version coming? Will it link up to the PS3 game?
Wilday: It’s coming along well. It’s slightly different due to the hardware limitations, but it’s the same experience - handling and playability are just the same. It’s very possible it will link to the PS3 game, and this is something we’re exploring at the moment.
What other racers will Sega Racing Studio produce? Would you create something like a new OutRun?
Wilday: It’s as important to make new games as reinvent old ones. No hints at this stage, but there are a number of options…