So what have you preserved from the older Sega Rally games and just what has been changed?
Wilday: Working on a game where the inspiration is 12 years old is hard. Sega games have a certain style and we tried to capture that. It%26rsquo;s easy to get a game to look realistic, but it%26rsquo;s hard to give it a style. We also wanted to retain the same close racing and accessible handling of the original, while exploiting the next-gen and adding features previous generations couldn%26rsquo;t have done - like the surface deformation, where your car%26rsquo;s tires leave grooves in the mud - grooves which change according to surface type and how often you drive over them, or the way different types of mud stick to your car, so you%26rsquo;ll be covered in mud, sand, grit%26hellip; all sorts.
Will older fans of the game find this feels like Sega Rally from the get-go?
Wilday: We%26rsquo;ve tried to do two things. First, for people who love the original - we hope they feel this is a worthy successor. But there%26rsquo;s a whole new market that have never played Sega Rally - so we hope they just pick it up and think it%26rsquo;s a great game. People want accessible games with multi-player modes.
How many different types of car will there be?
Wilday: There will be more than 30 - and a good mix of cars. Four-wheel drives and two-wheel drive classics among others, and some specialist bonus vehicles to unlock as well. There will be plenty.
And what are the game modes?
Wilday: The single-player Championship is the main thing, but there will also be multi-player split-screen and an online mode for up to six players at once. And expect downloadable content later on - bonus cars and tracks, that sort of thing.