Hands-on with PlayStation Move

“I don’t believe what I see from Natal”

Industry experts reveal the inside track on PS Move

“I don’t believe what I see from Natal – they have great marketing and publicity but watching their videos? It needs a leap of faith to believe that it’s going to work well in my living room. Sony haven’t tried to compromise form for function. They’ve made some smart design choices. When I see that I think: okay – they designed that to work.”
Doug Beck – Lead Developer at Naturalpoint (Motion control experts)

Above: That's Richard Marks in the foreground

“There’s a lot of ideas in development right now. The easiest ones to make are the ones that you have seen before. I think as this device lasts long across our platform's lifetime you’ll see more innovation coming out of it. We did a lot of that work in the past with EyeToy where we explored how much you can do without anything in your hand. Move gives you the combination of buttons, camera and precise tracking. Without a marker it’s hard to get that kind of accuracy from it.”
Richard Marks – SCE Senior Researcher

“It’s about proof of concept – we’re not ever going to shoehorn something into a game just because. We need to give our audience something compelling, that’s going to fulfil their expectations rather than putting something out that’s duct-taped on.”
Jake Biegel – Insomniac games Senior Designer and Multi-player Lead

Above: The esteemed Jeff Gertsmann

“The Move changes how third parties view the Wii. You’ll probably see them start to bring out their games on both PS3 and the Wii. That could potentially matter because you’ll have better-looking versions of the games on the PS3 – it might shift the balance of power.”
Jeff Gerstmann –

“You can point at the screen and kill a target – that’s the key. When you pick up the Move it feels like something different, something unique. Having that one-to-one control of where your shots are going – it’s going to make Socom more immersive.”
Travis Steiner – SOCOM 4 Lead Developer

Above: Ubisoft's Michael Lavaire

“We can’t really push the game to the extreme where a few degrees of movement can actually make a difference because we could end up with a batch of Moves that are not quite as accurate as others. It’s like the deadzone on the Sixaxis – you have batches that work well and some that are a bit more loose.”
Michael Lavaire – Technical Architect Ubisoft

Apr 15, 2010


  • JADENkOTOR - April 26, 2010 6:24 p.m.

    @ stalpph Yep HUGE fanboy. Change your picture before you start calling other people out.
  • Rub3z - April 19, 2010 12:15 a.m.

    Those of you who say nothing new is added to the table, or that it is a Wii knock-off, I'm inclined to disagree. Sure, it's a two-piece plastic remote thing with some buttons on it, but did you really read the article? About the kind of superior tech that this offers in comparison to the Wii? They described one-to-one movement with no sign of lag, moving their entire bodies, not just the remotes... even when they moved the controller behind their backs it didn't mess up, a feat the Wii can't pull. The Wii only gets true one-to-one with the Motion Plus add-on, and that's still only boasting one-to-one movement of your hand, not your entire body. It makes me wonder if Natal, which only uses the camera, is more prone to glitching (which, from some things we've seen at E3, might be so). So no, I don't think this is a Wii knock-off, this looks like it's moving forward the ways motion control can be integrated into gaming experiences. Still, using a controller is better, and why the f*** is there no news of a mind control thing in the works? I think just about everyone, casual or hardcore, can get excited about that sort of thing... btw, there is an old article on this site about videogame mind control, i suggest you check it out.
  • reaperman22 - April 17, 2010 12:46 p.m.

    if they dont want 1:1 with the fighter cause of peoples skills then they should add it in as a setting so people who can fight and people that just plain want to can do it, i know i would be more interested in a 1:1 fighting experience than a gesture based even if i would suck at it
  • Tochy - April 17, 2010 12:54 a.m.

    @Stalpph Fanboy reCAPTCHA:waste tests wtf how
  • Stalpph - April 17, 2010 12:12 a.m.

    I'm getting Playstation Move on release date.
  • Stalpph - April 17, 2010 12:09 a.m.

    OMG all the Nintendo and Xbox fanboys commenting on this saying that Playstation is copying the Wii better get a reality check because Playstation came out with the whole motion control thing with the PS2 EyeToy. Anyway even though Wii is beating PS3 Playstation will always be superior to Nintendo and Xbox. They made the best selling console of all time (Playstation 2, 120 million units worldwide) AND the second best selling console of all time, the Playstation one (100 million units wordwide). Nintendo have only got the best selling game of all time (Super Mario Bros. 3 or whatever it was) and thats it. And Xbox? What have they ever done?
  • sleepy92ismypsn - April 16, 2010 5:08 p.m.

    it vibrates...well i guess it really is a dildo. but i will still get one probably not launch day but when hardcore games start using the tech. i just hope my girlfriend doesnt hog it lol
  • adamasunder - April 16, 2010 1:45 p.m.

    I found the bit in the article about cross platform releases between the wii and ps3 interesting. Hopefully it'll raise the quality bar on the Wii as reputed companies will put more effort in knowing they have a greater chance at recuperation. The most likely outcome is that the ps3 ends up sinking under a deluge of shovelware. 90% of the Wii catalogue is drivel.
  • philipshaw - April 16, 2010 1:05 p.m.

    Read this already in this months PSM3 and it's a good read
  • EnragedTortoise1 - April 16, 2010 12:08 p.m.

    sorry to be a perfectionist, but the wiimote's d-pad is ABOVE the a-button.
  • Howetzer - April 16, 2010 11:53 a.m.

    Hey way to go gamesradar! I never would have expected you guys to be putting out a sort-of semi prasing article about sony's move. Did anyone tell microsoft? Hope no one gets grounded!
  • FreekinIdiot - April 16, 2010 11:41 a.m.

    Meh, I don't really see anything new here.
  • 4fromK - April 16, 2010 7:25 a.m.

    " Sony haven’t tried to compromise form for function." that reads as "oh yes, we've gone for style over substance here. the move is gonna LOOK awesome."
  • jmcgrotty - April 16, 2010 6:28 a.m.

    I'm a huge fan of Sony and have to say that I hope with all my heart this crap fails. And I am 99% sure it will.
  • super0sonic - April 16, 2010 5:53 a.m.

    I just don't understand. the 6axis is kinda underwhelming and now they make something that's so much a wii knockoff that if it was not on the Sony website i would call bullshit.
  • sgloomy - April 16, 2010 4:39 a.m.

    I think Ill wait until I hear more about it to be optimistic. I have a wii and a ps3 and if you are a gamer, you'll know the difference between the two consoles. not that im saying the wii is bad or anything, its just that i don't see games like god of war or uncharted playing too well with this. its good that they have games specific for it but I guess we'll just have to wait and see, same thing for Natal, it could be very cool, but at the same time it could fail very miserably
  • JeffGoldblum1 - April 16, 2010 4:03 a.m.

    Haha you might want to look for a more recent picture of Jeff.
  • Cwf2008 - April 16, 2010 3:24 a.m.

    it looks like a wii remote with a giant ball and the PS3 buttons though...well we'll see how good it is
  • El_Hombre11 - April 16, 2010 2:40 a.m.

    What I see here is the PS3 attempting to steal the Wii's currently unbeatable sales. If it works, more power to 'em. If it fails, then it fails, people forget, and Natal better take that as an opportunity to kick some ass!!
  • JC182 - April 16, 2010 2:02 a.m.

    why are all the companies trying to copy the wii i would rather use a controler to play video games

Showing 1-20 of 34 comments

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