Halo: Reach multiplayer strategy guide

We won’t waste your time talking about “classic” Halo match types that are essentially unchanged. Rather, here are the new match types and the best way to pwn at each.

Elite Slayer

Above: Bringing a knife to a gunfight

In the new Elite Slayer (aka Covy Slayer) mode, all players are Covenant Elites and choose between two classes, Warrior and Zealot. The classes are identical except for the starting weapon: Warriors get a plasma rifle, while Zealots get a needler rifle. Otherwise, both classes have the combat roll power and spawn with two plasma grenades. Covenant weapons (needler, bitches!) are scattered generously throughout the map, so don’t sweat the choice of loadout here too much. As an Elite, you move much faster and jump higher than a Spartan, giving Elite Slayer a faster, more fluid feel. This difference will factor heavily into Spartan vs. Elite game modes, which should be made available soon.



Teams compete to collect neutral flags scattered around the map. Points are not scored instantly, instead all flags in a team’s scoring circle are “collected” every 60 seconds. This gives you the opportunity to steal flags from the other team’s base before they’ve been counted.

Above: Im in ur base stealin ur flagz - one player provides cover fire while the other burgles

Have two people collect flags while two defend. Collectors should choose Scout and Airborn. Defenders should take Guard and Airborn. While the collectors do their thing, the Airborn defender should pick up a good ranged weapon and the Guard should grab a close weapon like the gravity hammer or shotgun. The Guard should hide in or near the collection point while the Airborn defender perches nearby.

Anyone who makes it past the Airborn defender should be easy work for the Guard. Meanwhile, the collectors should be grabbing every flag they can get a hold of. One or both of the collectors can switch to Stalker if needed to get in and steal flags from the other team. If you're dominating with this strategy, go ahead and use three collectors and one defender.



Part of the free-for-all playlist, Headhunter tasks players with collecting flaming skulls, which are then turned in at either of two collection points on the map. The collection points move periodically, adding a dimension of fun/frustration to the already frantic gameplay. If you kill another player, he’ll drop all the skulls he’s carrying. Players are flagged with the number of skulls they’re carrying, so you quickly become a target if you’re hauling around a big payload.

Above: It's raining men's skulls

Guard and Stalker are practically useless; you’ll want to stick with Airborn and Scout so you can get around the map quickly. Unlike team objective games, you hang onto your skulls when you activate your armor power so keep moving. You can often pick up easy skulls by taking up a position near the collection point and picking off players rushing to score. Also, don’t forget to stop and look around for skulls other players missed in the heat of combat.



OK, Team SWAT is a classic match type, but it returns for Halo: Reach with a couple tweaks. Players spawn with the new DMR rifle and a pistol. Scout is the only loadout allowed. There are no grenades or shields and radar is disabled, making Team SWAT the most tensely realistic match you can play.

Above: One of these kids is doin' his own thing

Sticking together as a team is vitally important in SWAT. Move carefully into each new area and watch each others’ backs. No grenades means you can bunch up a little more than you would normally. Try working in two two-man squads. When one squad moves, the other covers. Leapfrog from area to area and systematically hunt down the other team with precise cooperation.

Next page: Powerhouse map deconstructed


  • hmott - September 29, 2010 1:35 a.m.

    There's a special website for the Halo Reach strategy guide: ... go figure :-) It has most of the Halo Reach strategy guides available, with some videos.
  • hardcore_gamer1990 - May 6, 2010 11:08 p.m.

    I always thought that using armour lock would be a good way of becoming a spartan roadblock for vehicles... As a warthog zooms towards you, armour lock and BOOM One trashed pig
  • GamesRadarMatthewKeast - May 6, 2010 10:40 p.m.

    Button and equipment references have been fixed, although I didn't write the guide, so can't say if everything's fixed.
  • Abe504 - May 6, 2010 9:16 p.m.

    i dunno, this game is pretty good but i just can't get kills in it, i dunno, maybe i am just used to cod. I be pumping clips into people and they just don't die
  • YodaUnleashed - May 6, 2010 5:09 p.m.

    Armour lock is a really good power in oddball games, even on Sword Base as it does mean you take more time to get to the oddball but once you have it you can just activate armour lock if things heat up and have a greater chance of surviving any grenade spam. The only problem is the other player can just pick up the oddball and wait to beat you in the face in which case you really need a sword/hammer or sticky grenade.
  • BIOSback - May 6, 2010 5:47 a.m.

    Soryy for repost but it's not "plasma sword" it's an energy sword.
  • BIOSback - May 6, 2010 5:45 a.m.

    Heres a tip for gaurd. If you have plasma grenades you can stick someone up close and if they run at you (which they most likely will) just shield and BOOM! your safe they're dead. p.s. It's LB not L1.
  • GoldenMe - May 6, 2010 4:27 a.m.

    Way too many mistakes in this guide. Get your shit together, GR staff.
  • Jesse1066 - May 6, 2010 3:04 a.m.

    Probably because he can "sprint using L1."
  • Limbo - May 6, 2010 2:46 a.m.

    @lovinmyps3: Invasion mode comes out on May 7, along with the map Boneyard. And by the way; if you're loving your PS3 why do you care about Halo?
  • lovinmyps3 - May 6, 2010 2:20 a.m.

    Why isn't Invasion a game mode in the beta? I thought it was going to be in the beta...
  • cholobear911 - May 5, 2010 8:08 p.m.

    19why must the fun end on may 19, and why do people boost for a beta i mean really?
  • gutlessVADER - May 5, 2010 4:45 p.m.

    Plasma sword?! Really? And the Arbiter could only turn invisible in Halo 2. In Halo 3 he kinda just sat there. Nice tips, though.
  • Dragonflame - May 5, 2010 5:44 a.m.

    Might want to add to armor lock that it auctally deflects things like rockets, grenades and plasma launcher shoots if they dont hit you directly. Gotten many kills from somone firing a load of plasma grenades from plasma laucnher at me and then watching them fly in every direction around the room, hitting nearby enemies. Armor lock is also great for lining up shots with the sniper rfile with a little practice, since you exit in the direction the camera is facing and can fire before you auctally go all the way back to first person. So with a little practice you can line up a headshot on the guy waiting for you to exit.
  • matt588 - May 5, 2010 4:40 a.m.

    sorry, not sure why i flipped between power/armor
  • matt588 - May 5, 2010 4:38 a.m.

    here's a tip: watch where you armor lock!!! played CTF on sword base (alot of grenade spamming btw) and the other team came down the ramp beside back stair and all hurled grenades in the room, and a power locked teammate blocked the door. (i guess i could have jumped over him, didn't even know he was there), oh and they killed him after his power lock timed out.
  • Jesse1066 - May 5, 2010 4:14 a.m.

    "Use cloaking to turn your Spartan invisible, as when playing the Arbiter in Halo 3." You mean Halo 2, right?
  • Samael - May 5, 2010 3:02 a.m.

    "Scout gives you the ability to sprint using L1" Yeah, you guys might want to change that to LB asap...
  • WillisTron - May 5, 2010 2:47 a.m.

    "Scout gives you the ability to sprint using L1" I didn't know Reach was coming out on PS3!?
  • Spydie4x4 - May 5, 2010 2:15 a.m.

    So, Im absolutely OWNING online. Send me an inv sometime guys :P ThaNotoriousBOB

Showing 1-20 of 23 comments

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