Halo Reach armor abilities guide

Jet Pack

Above: Everything is better with jet packs. Period 

What is it?

Halo: Reach proves that jet packs just make everything better. The Jet Pack armor ability enables Spartans and Elites to fly through the air with the greatest of ease.


Rain of Fire

Players aren’t really accustomed to checking the skies for threats. Use this to your advantage. Don’t immediately open fire on a group of opponents who haven’t noticed you yet. Instead, fly into the air directly above them, toss a few well-aimed grenades and then use your equipped weapon for clean up duty. More often than not, the group won’t know where the Hell they’re being attacked from.

Likewise, use the Jet Pack in tandem with a rocket launcher or fuel-rod cannon and rain sweet murder upon the opposing team. The elevation gives you the perfect angle for placing your shots.


Eyes in the Sky

The Jet Pack affords you greater mobility than your teammates. Use this at the beginning of matches to gain early access to the highest point on the map and take a look around. Let your teammates know what you see (i.e. where the enemy team is, are they grouped together, are they scattered, etc). Competent reconnaissance shouldn’t be underestimated.


Why shouldn’t I use my Jet Pack on Hemorrhage?!

There’s no denying that piloting the unfriendly skies of Halo: Reach is an absolute blast. That being said, flaunting your newfound flight abilities on maps like Hemorrhage with their wide-open, flat terrain would make you woefully psychotic…or suicidal.

Flying out in the open with absolutely no cover screams to every sniper on the map “I hate my life and everyone in it – please kill me now.” They will oblige you.


Above: “Oh, shii - !!” 

What is it?

You know that dive-roll maneuver Elites use in the campaign that you hate so damn much? Now you can do it!


Plasma Sword/Gravity Hammer Cannonball

The Evade armor ability is a melee-weapon user’s wet dream. Not only does the maneuver afford you with a quick burst of mobility, there’s almost no recovery time after the roll as your weapon immediately snaps back into place. Likewise, the roll throws off the enemy’s auto-aim tracking for the duration of the dive.

Simply put, close in on your prey by diving towards them and then go for the kill. Be careful not to dive directly at their position as you can take unnecessary damage from a melee strike.

Above: Show off those cat-like reflexes 

The Ninja

Every one of us has found themselves in that bastard situation where an enemy gets the drop on you and you’re very likely going to bite the dust. Evade offers a last-ditch effort.

As the opponent advances on you, turn your back to them to run away. Immediately perform a backwards dive to fly past them and reverse the situation. Melee their back for an instant kill. Hold down the melee button to initiate an assassination sequence to really rub it in.


Dive spamming

You may be enticed to dive everywhere you go for an added speed boost. Don’t do this. This is not Gears of Halo or Halo of War or…whatever. Knock it off. Fully charged, your Evade armor ability only offers two consecutive dives before it goes into cool-down; meaning, you’re going to be pretty red in the face when you accidently use your second dive to barrel into a room filled with the opposing team.

If you want mobility, use Sprint for God’s sake.


  • killerhi5 - September 28, 2010 12:47 a.m.

    first.... and awsome article
  • BonafideMyth - September 28, 2010 12:48 a.m.

    Another do of JetPack, hijacking an air vehicle, especially an UNSC helicopter and dropping it off a cliff then jetpacking away, but not after hovering away from the battlefield with two helpless enemy Spartans onboard.
  • killerhi5 - September 28, 2010 12:57 a.m.

    im back and have to say that active camo is my fav.... another do is sorta camping but its fun for awhile in the beginning, rush a power weapon and leave it there, go camo and just wait, when u get ur first bite kill that sucka
  • ThatGuyFromTV - September 28, 2010 12:59 a.m.

    The Don't for the Drop Shield reminds me of a team who was seriously overusing the thing, so I charged into the shield they were hiding in a fired a rocket inside it. Sure, it was a suicide, but I got an Overkill out of it.
  • GammaGames - September 28, 2010 1:14 a.m.

    i want this game! i dont have a 360 though... yet...
  • ChaoticracerX - September 28, 2010 1:16 a.m.

    I can think of a don't for the Hologram, which I use almost exclusively- Don't use it after the enemy already sees you. It wastes valuable time that could have been better spent shooting the enemy.
  • shadowreaper72 - September 28, 2010 1:18 a.m.

    Armor Lock is cheap as hell in invasion as they will ignore all enemies run like hell to the invasion point with only 7 secs and activate armor lock. Needless to say I was pissed for hours afterwards.
  • dontshootthereviewer - September 28, 2010 1:52 a.m.

    You could use the hologram when ur sniping to lure people into the area u r hiding in. this could backfire and show everyone where ur waiting for them.
  • enlargedhousecats - September 28, 2010 2:01 a.m.

    not to mention with sprint you can finally get that assassination rather than chasing someone with the same running speed as you
  • TizzleSniper - September 28, 2010 2:08 a.m.

    another don't for the jet pack is. dont start using it after you get in a gun fight, you become a slow moving, easily predictable, sitting duke. you draw the attention of everyone around you, and make an easy headshot for anything with headshot capability. i see people do this all the time. and i must say, they make an easy 5 shot with the DMR.
  • Metroidhunter32 - September 28, 2010 2:28 a.m.

    Gotta love the puppies.
  • Bagmun - September 28, 2010 2:28 a.m.

    @ChaoticracerX I thought about putting that in, but it seemed way too obvious. Likewise, I've encountered a few dudes online who could consistently spam that move while simultaneously shooting me in the face. It worked. I got confused as Hell.
  • Baron164 - September 28, 2010 3:06 a.m.

    Great article, I'm not a huge melee player but I'll have to try out that evade tactic. Me and my friends were playing some team slayer and 3 of the 4 people on my team were using holograms and it was hilarious how often it fools people and opens them up for grav-hammer strikes.
  • SirManguydude - September 28, 2010 3:09 a.m.

    One good one for the Hologram is meat shield. Nothing is better then using your own hologram to bullet soak as you switch weapons and charge up with a sword.
  • batman5273 - September 28, 2010 3:15 a.m.

    Good Article!
  • p3rf3ct1ns4n1ty - September 28, 2010 4:50 a.m.

    one massive downside to hologram is that if you see a guy staring at a wall, it is most likely a hologram with a person hiding in a corner right behind it. Just trace holograms back to the source, they only run straight. Also armor lock seems to get people stuck more than it actually saves them.
  • elpurplemonkey - September 28, 2010 6:21 a.m.

    Very funny and informative article. And I'll add a couple of tips: the Jetpack works great for evading grenades and also helps in strafing. The grenade part is self-explanatory, but I find it super helpful to mix up my strafing. Instead of just going left and right and jumping around, also try to move vertically with the Jetpack. And the hologram has to be the funniest armor ability. I recommend running behind a corner when you see a red dot on your radar near you, and sending one out where you think he'll see it. He either wastes ammo shooting it, or melee's it- either way you've got the drop on him and have also embarrassed him.
  • PeptoTurismo - September 28, 2010 7:43 a.m.

    I should really think about getting this game.
  • TheElephantManchurianCandidate - September 28, 2010 9:32 a.m.

    Nice article these were some great ideas that I'll have to try out next halo night reCAPTCHA: spanxing aufbruch ???
  • Darkshine34 - September 28, 2010 3:22 p.m.

    Amazing article. Thanks for the tips, I will now be a more well rounded spartan instead of using hologram 24/7.

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