Above: Everything is better with jet packs. Period
What is it?
Halo: Reach proves that jet packs just make everything better. The Jet Pack armor ability enables Spartans and Elites to fly through the air with the greatest of ease.
Rain of Fire
Players aren’t really accustomed to checking the skies for threats. Use this to your advantage. Don’t immediately open fire on a group of opponents who haven’t noticed you yet. Instead, fly into the air directly above them, toss a few well-aimed grenades and then use your equipped weapon for clean up duty. More often than not, the group won’t know where the Hell they’re being attacked from.
Likewise, use the Jet Pack in tandem with a rocket launcher or fuel-rod cannon and rain sweet murder upon the opposing team. The elevation gives you the perfect angle for placing your shots.
Above: EVERYTHING IS BETTER WITH JET PACKS!
Eyes in the Sky
The Jet Pack affords you greater mobility than your teammates. Use this at the beginning of matches to gain early access to the highest point on the map and take a look around. Let your teammates know what you see (i.e. where the enemy team is, are they grouped together, are they scattered, etc). Competent reconnaissance shouldn’t be underestimated.
Why shouldn’t I use my Jet Pack on Hemorrhage?!
There’s no denying that piloting the unfriendly skies of Halo: Reach is an absolute blast. That being said, flaunting your newfound flight abilities on maps like Hemorrhage with their wide-open, flat terrain would make you woefully psychotic…or suicidal.
Flying out in the open with absolutely no cover screams to every sniper on the map “I hate my life and everyone in it – please kill me now.” They will oblige you.
Above: “Oh, shii - !!”
What is it?
You know that dive-roll maneuver Elites use in the campaign that you hate so damn much? Now you can do it!
Plasma Sword/Gravity Hammer Cannonball
The Evade armor ability is a melee-weapon user’s wet dream. Not only does the maneuver afford you with a quick burst of mobility, there’s almost no recovery time after the roll as your weapon immediately snaps back into place. Likewise, the roll throws off the enemy’s auto-aim tracking for the duration of the dive.
Simply put, close in on your prey by diving towards them and then go for the kill. Be careful not to dive directly at their position as you can take unnecessary damage from a melee strike.
Above: Show off those cat-like reflexes
Every one of us has found themselves in that bastard situation where an enemy gets the drop on you and you’re very likely going to bite the dust. Evade offers a last-ditch effort.
As the opponent advances on you, turn your back to them to run away. Immediately perform a backwards dive to fly past them and reverse the situation. Melee their back for an instant kill. Hold down the melee button to initiate an assassination sequence to really rub it in.
You may be enticed to dive everywhere you go for an added speed boost. Don’t do this. This is not Gears of Halo or Halo of War or…whatever. Knock it off. Fully charged, your Evade armor ability only offers two consecutive dives before it goes into cool-down; meaning, you’re going to be pretty red in the face when you accidently use your second dive to barrel into a room filled with the opposing team.
If you want mobility, use Sprint for God’s sake.