Halo Reach armor abilities guide

Jet Pack

Above: Everything is better with jet packs. Period 

What is it?

Halo: Reach proves that jet packs just make everything better. The Jet Pack armor ability enables Spartans and Elites to fly through the air with the greatest of ease.


Rain of Fire

Players aren’t really accustomed to checking the skies for threats. Use this to your advantage. Don’t immediately open fire on a group of opponents who haven’t noticed you yet. Instead, fly into the air directly above them, toss a few well-aimed grenades and then use your equipped weapon for clean up duty. More often than not, the group won’t know where the Hell they’re being attacked from.

Likewise, use the Jet Pack in tandem with a rocket launcher or fuel-rod cannon and rain sweet murder upon the opposing team. The elevation gives you the perfect angle for placing your shots.


Eyes in the Sky

The Jet Pack affords you greater mobility than your teammates. Use this at the beginning of matches to gain early access to the highest point on the map and take a look around. Let your teammates know what you see (i.e. where the enemy team is, are they grouped together, are they scattered, etc). Competent reconnaissance shouldn’t be underestimated.


Why shouldn’t I use my Jet Pack on Hemorrhage?!

There’s no denying that piloting the unfriendly skies of Halo: Reach is an absolute blast. That being said, flaunting your newfound flight abilities on maps like Hemorrhage with their wide-open, flat terrain would make you woefully psychotic…or suicidal.

Flying out in the open with absolutely no cover screams to every sniper on the map “I hate my life and everyone in it – please kill me now.” They will oblige you.


Above: “Oh, shii - !!” 

What is it?

You know that dive-roll maneuver Elites use in the campaign that you hate so damn much? Now you can do it!


Plasma Sword/Gravity Hammer Cannonball

The Evade armor ability is a melee-weapon user’s wet dream. Not only does the maneuver afford you with a quick burst of mobility, there’s almost no recovery time after the roll as your weapon immediately snaps back into place. Likewise, the roll throws off the enemy’s auto-aim tracking for the duration of the dive.

Simply put, close in on your prey by diving towards them and then go for the kill. Be careful not to dive directly at their position as you can take unnecessary damage from a melee strike.

Above: Show off those cat-like reflexes 

The Ninja

Every one of us has found themselves in that bastard situation where an enemy gets the drop on you and you’re very likely going to bite the dust. Evade offers a last-ditch effort.

As the opponent advances on you, turn your back to them to run away. Immediately perform a backwards dive to fly past them and reverse the situation. Melee their back for an instant kill. Hold down the melee button to initiate an assassination sequence to really rub it in.


Dive spamming

You may be enticed to dive everywhere you go for an added speed boost. Don’t do this. This is not Gears of Halo or Halo of War or…whatever. Knock it off. Fully charged, your Evade armor ability only offers two consecutive dives before it goes into cool-down; meaning, you’re going to be pretty red in the face when you accidently use your second dive to barrel into a room filled with the opposing team.

If you want mobility, use Sprint for God’s sake.


  • shucks9 - January 2, 2011 9:06 a.m.

    yea with the hologram its kindof a no brainer cause you dont see the red name above it. but whait i dont get is tht people still fall for it which makes it funny
  • DoGz1337 - October 23, 2010 5:23 p.m.

    I swear to GOD that spartan in the last picture is me. IM sure. i got killed that way. and thats my armor.
  • gameraper420 - October 20, 2010 12:04 a.m.

    i know a super do for sprint if you get stuck with a plasma grenade from close up just go kamakazie just like all those darn grunts on gruntopocylpse
  • cronomonkey - October 6, 2010 2:19 a.m.

    i use active camo when my team is a bunch of pussies who quit on me
  • TaichouDaidai - October 4, 2010 12:11 p.m.

    i know a don't for the hologram running right by your hologram charging toward 3 enemies is a don't i remember seeing a dumbass do that i guess he didn't know that your name shows above your guys head if your pointing at them
  • D0CCON - October 4, 2010 1:42 a.m.

    "You're the one who gets to drive the scorpion while armed with the rocket launcher and sniper rifle" God I hate people who do that when they are on my team (I love enemies who do it though). They do realize they can only use one of their uber-weapons at a time right? As long as they are a live, they have a powerful weapon doing nothing instead of letting a teammate actually help out (luckily, this seems to happen less in Reach).
  • Vader999 - October 3, 2010 11:53 p.m.

    Actually, dive spamming isn't that bad.......
  • SenorHurt - October 3, 2010 11:47 a.m.

    I already knew how to use the Armor Effects but I hadn't yet figured out how to best use them. Some of the scenarios you mentioned are gonna be a lifesaver for me. I find that I forgot to use them a lot at first. Now that I have been playing for a while I find I am using them much more.
  • Raistlarn - October 2, 2010 8:52 a.m.

    Here's a don't for the hologram. When you see someone on your radar don't stop and make your hologram or make any funny odd jerky movements while making your hologram, because alot of people actually watch their radar and when someone sees a weird jerk or a pause then something runs out of cover it will most likely be a hologram. The best way to make the hologram is to run with it when you make it then just stop after it is already made. Another don't is to not do it when the enemy sees you. Although you can get away with using it when you have a couple more teammates and you are in a huge close quarters combat fight, it will literally confuse the opponent especially if they are being fire on from multiple angles and you are not their sole focus(although if you pull an energy sword or a grav hammer, you'll just be painting a huge target on yourself). Another don't is don't aim to far or it will run against a wall and keep running in the same place. And the last don't with the hologram is don't aim it at breakable glass because the hologram will not break the glass it will just run in place at the glass.
  • theloofa - October 1, 2010 8:25 p.m.

    lol @ "Lt. Corporal"
  • ethoreson9761 - September 30, 2010 4:49 p.m.

    A do for the hologram stay a good distance from the edge of cover so when you use it the enemy won't see the initial shimmer and they start to shoot it. by the time they put 2 and 2 together they're already dead.
  • seanbidwell - September 30, 2010 3:56 a.m.

    dude i learned alot about what ive been doing in other words i was using them wrong
  • gamefreakl1996 - September 30, 2010 2:10 a.m.

    Lol, I love how I do basically all the "don't"s and almost none of the "do"s, I love just putting the camo on and standing infront of the enemy, or using the holgram and standing right next to it
  • SinisterThougts - September 29, 2010 12:19 p.m.

    Awesome article, really helpful on some points. I really like how my screenshot was used to show Evade <3
  • Logan2911 - September 29, 2010 4:48 a.m.

    Hologram = Shadow clones ^_^
  • Defguru7777 - September 29, 2010 4:10 a.m.

    I found that Armor Lock can be used very successfully in melee fights. Both you and your opponent melee and take out each other's shields. Then you go into Armor Lock and the other guy melees. While he's recovering from the melee (1 second) come out of Armor Lock and deliver the finishing melee blow. I've gotten a lot of successful kills out of this (and even a Double Kill once).
  • Spybreak8 - September 28, 2010 11:36 p.m.

    I couldn't believe there were so many people that kept getting killed when I used the armor lock and they tried to run me over!^^
  • gmknoble - September 28, 2010 11:09 p.m.

    nice article
  • FACANAWESOME - September 28, 2010 9:13 p.m.

    Do: Buy another game! Do not: Buy another marginally better Gaylo game! Your Welcome!
  • Crabhand - September 28, 2010 8:29 p.m.

    There are some very good tips in this one, although there is one "don't" for the hologram. Don't just point it at a wall and go, the Spartan making a b-line for the wall isn't going to draw much fire (although some bad players will still go for the assassination =P)

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