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Halo Reach armor abilities guide

Armor Lock


Above: Awesome

What is it?

The Armor Lock is a nifty little thing.  When activated, your Spartan (or Elite) slams their fist into the ground, takes on a white-bluish glow and becomes completely invulnerable. Tank fire, rockets, speeding vehicles, SARS, bee stings, paper cuts – none of this stuff can harm you while you’re armor locked. Plus, once you deactivate the ability, you’ll give off a small EMP shockwave that damages nearby enemies and shuts down vehicles. The downside is that you’re rooted in place the entire time Armor Lock is active.


Do’s

The Teflon Spartan

Getting a plasma grenade stuck to your face – for lack of a better word – sucks. That 1.3 second realization followed by the audible “Oh, shi…” right before you explode is a Halo classic…but it still sucks. Hard. If only there was some way to be a little less blown up after getting stuck. Oh, wait…Armor Lock!

The moment your opponent tosses a plasma grenade (or any grenade for that matter) up in your grill, slam into Armor Lock. Anything stuck to your armor will be flung off. Grenades have all the combat effectiveness of water balloons against an armor locked Spartan.

The Roadblock


Above: Armor Lock – 1 Ghost – 0

This is one of the more obvious applications of Armor Lock. Splatter-happy vehicles like the Warthog, Ghost and Revenant aren’t really that scary anymore thanks to the new ability.

As the vehicle is speeding towards you, activate your armor the instant before you get splattered so the driver has no time veer out of the way. Depending on how fast the vehicle was going, it could flip over or outright explode. Either way, you’re going to look badass.

Plasma Sword Schmasma Sword

Average Joe-Shmo’ Halo player will almost always go for the plasma sword dash attack in lieu of the faster melee strike. Why does this matter? The dash attack has a longer recovery time than the standard melee swipe.

This technique requires some damn good timing on your part. Unload as many shots as you can into your plasma-sword wielding friend, activate Armor Lock when they use the dash attack and then deactivate to finish them off.


Don’ts

Sniper Repellant?

Taking that first sniper round can be scary. Your shields are gone along with half of your health bar with nary a farewell or tip of the hat. You have a couple options here. Armor Lock isn’t one of them. Run, jump, zig-zag, or sob uncontrollably; Just don’t go into Armor Lock. Rooting yourself in place to help your sniper buddy line up a nice headshot is a somewhat counter-intuitive to the whole “not dying” thing.

43 comments

  • killerhi5 - September 28, 2010 12:47 a.m.

    first.... and awsome article
  • BonafideMyth - September 28, 2010 12:48 a.m.

    Another do of JetPack, hijacking an air vehicle, especially an UNSC helicopter and dropping it off a cliff then jetpacking away, but not after hovering away from the battlefield with two helpless enemy Spartans onboard.
  • killerhi5 - September 28, 2010 12:57 a.m.

    im back and have to say that active camo is my fav.... another do is sorta camping but its fun for awhile in the beginning, rush a power weapon and leave it there, go camo and just wait, when u get ur first bite kill that sucka
  • ThatGuyFromTV - September 28, 2010 12:59 a.m.

    The Don't for the Drop Shield reminds me of a team who was seriously overusing the thing, so I charged into the shield they were hiding in a fired a rocket inside it. Sure, it was a suicide, but I got an Overkill out of it.
  • GammaGames - September 28, 2010 1:14 a.m.

    i want this game! i dont have a 360 though... yet...
  • ChaoticracerX - September 28, 2010 1:16 a.m.

    I can think of a don't for the Hologram, which I use almost exclusively- Don't use it after the enemy already sees you. It wastes valuable time that could have been better spent shooting the enemy.
  • shadowreaper72 - September 28, 2010 1:18 a.m.

    Armor Lock is cheap as hell in invasion as they will ignore all enemies run like hell to the invasion point with only 7 secs and activate armor lock. Needless to say I was pissed for hours afterwards.
  • dontshootthereviewer - September 28, 2010 1:52 a.m.

    You could use the hologram when ur sniping to lure people into the area u r hiding in. this could backfire and show everyone where ur waiting for them.
  • enlargedhousecats - September 28, 2010 2:01 a.m.

    not to mention with sprint you can finally get that assassination rather than chasing someone with the same running speed as you
  • TizzleSniper - September 28, 2010 2:08 a.m.

    another don't for the jet pack is. dont start using it after you get in a gun fight, you become a slow moving, easily predictable, sitting duke. you draw the attention of everyone around you, and make an easy headshot for anything with headshot capability. i see people do this all the time. and i must say, they make an easy 5 shot with the DMR.
  • Metroidhunter32 - September 28, 2010 2:28 a.m.

    Gotta love the puppies.
  • Bagmun - September 28, 2010 2:28 a.m.

    @ChaoticracerX I thought about putting that in, but it seemed way too obvious. Likewise, I've encountered a few dudes online who could consistently spam that move while simultaneously shooting me in the face. It worked. I got confused as Hell.
  • Baron164 - September 28, 2010 3:06 a.m.

    Great article, I'm not a huge melee player but I'll have to try out that evade tactic. Me and my friends were playing some team slayer and 3 of the 4 people on my team were using holograms and it was hilarious how often it fools people and opens them up for grav-hammer strikes.
  • SirManguydude - September 28, 2010 3:09 a.m.

    One good one for the Hologram is meat shield. Nothing is better then using your own hologram to bullet soak as you switch weapons and charge up with a sword.
  • batman5273 - September 28, 2010 3:15 a.m.

    Good Article!
  • p3rf3ct1ns4n1ty - September 28, 2010 4:50 a.m.

    one massive downside to hologram is that if you see a guy staring at a wall, it is most likely a hologram with a person hiding in a corner right behind it. Just trace holograms back to the source, they only run straight. Also armor lock seems to get people stuck more than it actually saves them.
  • elpurplemonkey - September 28, 2010 6:21 a.m.

    Very funny and informative article. And I'll add a couple of tips: the Jetpack works great for evading grenades and also helps in strafing. The grenade part is self-explanatory, but I find it super helpful to mix up my strafing. Instead of just going left and right and jumping around, also try to move vertically with the Jetpack. And the hologram has to be the funniest armor ability. I recommend running behind a corner when you see a red dot on your radar near you, and sending one out where you think he'll see it. He either wastes ammo shooting it, or melee's it- either way you've got the drop on him and have also embarrassed him.
  • PeptoTurismo - September 28, 2010 7:43 a.m.

    I should really think about getting this game.
  • TheElephantManchurianCandidate - September 28, 2010 9:32 a.m.

    Nice article these were some great ideas that I'll have to try out next halo night reCAPTCHA: spanxing aufbruch ???
  • Darkshine34 - September 28, 2010 3:22 p.m.

    Amazing article. Thanks for the tips, I will now be a more well rounded spartan instead of using hologram 24/7.

Showing 1-20 of 43 comments

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