Scarab Gun in Yellow Warthog
On Headlong there is a way to get the yellow warthog. Grab a sword and a rocket launcher and go over near the yellow warthog sign. Get your friend to hop onto your head. Now look up, jump, he jumps, jump again, use the sword cancellation when he comes down and he'll shoot up like a rocket. Keep doing this until he lands on the platform above the slanted ledge that is above the sign. Now get him to try and pick up the invisible key lying somewhere up there. When he picks it up a grate will appear near the overturned bus, and the yellow warthog will spawn out of it. It'll spawn there for the rest of the match. Blow it up with your rocket launcher (must use a rocket launcher) and in the wreckage is the scarab gun!!
On the Roofs in Outskirts
First of all, you need to have 2 players. Play on Outskirts. When the Pelican crashes, you have to go to a building to take cover. Instead, when you just go out the door into the courtyard, there will be lights on each side of the wall. This is when the 2nd player comes in. He will have to jump on the light, and so will you. Then jump on the 2nd player and jump onto the ledge. Then the and the 2nd player has to try to get up (Just let the 2nd player die and he will respawn to your position). You might recognize the place because it's where the Blind Skull is. And there will be a corner to your right (not where the skull is), before the edge. Then the 2nd player has to stand in that corner, and you jump on him to get onto the roof (the 2nd player can die once your up to respawn next to you). Once you've done that, you can just jump on roofs. That way you can get to hotel Zanzibar without killing anyone!
Preferebly Delta Halo, Elites are usually alone
Whenever you see an elite(preferably one thats alone) go up to it WITH A FRIEND and just start whacking it. It will never be able to stop you if you alternate turns of hitting it.
this superjump lets you get on a tree branch if you do it right
Go to the grassy side of the map. Now turn to the left (if you are looking straight at the base). In front of the ramp leading to the carbine, crouch under the rock with the smooth side until you get stuck. Then, run up the ramp and jump on the right part of the rock/ tile jutting out. If it shakes a lot, you were close, if you fall through, you were even closer. If you do it just right, you can hide on a branch for the whole game.
In multiplayer map Headlong is a secret sniping place. Take a Banshee and fly to the two warthogs and then fly as high as you can. You will find a slope. Fly high to the edge and turn left(use the Banshee's wing as a hand). Get on this area, land the Banshee at the left wall and leave it. Jump on the Banshee and then jump on the higher level. From there you can snipe other players.
Words on screen: "I would have been your Daddy"
Effect:Apparently, this skull unlocks all sorts of interesting dialogue. Check out this link for more information.
How to get to the skull: The specifics of this skull are still a bit sketchy. The best thing to do is watch the videos showing how to spawn the skull and just keep trying until you get it to spawn. The main thing appears to be getting the checkpoint right past the pelican that picks up Johnson. This checkpoint spawns the sniper jackals in 'sniper alley.' The skull itself is in a room on a balcony. The room contains a sniper rifle and sniper ammo, and if you're one of the lucky ones who can get the skull to spawn, it will also contain the skull. Picking up the skull teleports you to the ground level, and gives you just a Plasma Pistol. You will quickly be assaulted by Elites. Some people say that grunts and jackals will also spawn, but I've never seen them do so. In my video, 7 waves (not 6, like I said initially) of Spec Op Elites come out. Killing the last Elite will have the text for the skull flash, meaning that you have to kill all of the Elites to actually finish getting the skull. If you die to the Elites, and your checkpoint no longer spawns the skull, kill yourself 4 or 5 times to be pushed back one extra checkpoint. The skull should spawn for you again, so you can try the fight again.
Words on screen: "Ghost"
Effect:Unknown. Some reports say enemies take longer to notice you or react to your presence.
How to get to the skull: After the outdoor area with all the ghosts and grunts, there is an 'L' shaped room that is seen throughout the level. It is right after the armory room that is full of covenant and human weapons. Grenade jump using a jacked ghost up to the rafters and it's up there. You can also push a box from the armory room into the hallway, and jump on this box. The skull is right above the door, and if you hold X down while jumping close enough to the skull you will pick it up, even if you're not in the rafters and the skull isn't visible.
This only works with a needler. First, pick up a needler, say if you had an SMG. Then swap back to the SMG. Search the map/level and swap the SMG for a needler (not the one you already have) then dual weild that with a third needler (so you are holding 2 and there is an image of the third in the top right corner) then fire. It may not look it but it has the effect of three needlers going off at one time.
Swords on Delta Halo
When you shoot the grunt in the gun turrets, there will be a big block on the right. Jump onto the block and throw grenades in the space and run. After a while the block will move and you will find two swords next to two dead grunts.
A Big Gun on Delta
After the gondola ride, you will come on some Jackals and some flying bugs - you can easily kill them. You'll notice a few slopes leading upwards. Walk up all the slopes and you'll find a grunt - kill it and walk behind the grunt, and you will find 2 plasma grenades and the fuel rod gun.
Zanzibar Wheel Trick
When you go into Zanzibar, go to the right side of the wheel (looking at the wheel from the sniper deck), crouch, and then let go. Turn around and run and jump, holding forward the whole time. Jump to the left side of the sniper deck, right down the corner, onto a crack that separates the deck ramp from the ground. You should jump right up and land on top of the big tower.
Nice Sniping Spot on Headlong
When playing on Headlong, get the banshee and fly around until you find the cranes. There will be a platform - land on it, park the banshee in the corner and jump up a level. Then do a super jump to get onto the cranes. Pull out your sniper and kill.
Kill Elites More Easily (On Legendary)
Get a Plasma Pistol and a Battle Rifle. First charge up the pistol, then shoot, and right when it hits the elite you shoot him or snipe him in the head.
How to Crouch-Jump
Anywhere single or multiplayer
Jump then while in air crouch (L3, click left analog). Trust me you do go higher.
Instant Ghost Destruction
Works in campaign, any level, and difficulty, and even multiplayer!
On the left side of the ghost (left side to the drivers perspective), there is a small circle like object jutting out. I call it a gas tank, as it is a very easy way to destroy a ghost and its driver. All you need is a battle rifle (the best weapon to use for this), or any other HUMAN weapon. Just shoot the "gas tank" with with you human weapon (one shot with B.R. should do it), and the ghost will instantly blow up, along with the driver.
How to get the Scarab Gun
The scarab gun is a weapon only found on the level Metropolis and it fires the exact same way as the scarab you destroy. When you start off in the beginning of the level, take a vehicle, either the tank or warthog. When you reach the end of the bridge, there should be 4 Banshees flying and Cortana say's "That's quite a welcome party." Destroy all the Banshees except for one. This is the hardest part of the process: you have to lure the Banshee slowly throught the tunnels using your vehicle. When you reach the the hole that leads to the field of Jackal snipers it will begin to say loaing. While it loads, board the Banshee so that you're in when its done loading. When you fly to the field of Jackal snipers, look up and you should see two bridges. Fly to the first one in the Banshee and you should find a modified plasma rifle floating on top of an orange cone with an exclamation marked on the cone. Grab it and you've got the scarab gun, the most powerful gun in the game.
Banshee in Control Room
This is an easy way to beat Tatarus on legendary (the last boss), if you can get past the first part of the level. Ok, so when Sgt. Johnson blows the control room doors open with the Scarab don't go in, instead fly around the right side of the spherical structure. Just about half way up the sphere there is a legde going around it, and attached to that ledge is a light that is shining upwards. Take your Banshee just behind that light and boost (left trigger for all u noobs) right toward the center of the sphere, and try to hit the building. The cutscene should kick in, if you did this right once you start playing again (inside the control room) turn around and inside the hallway where all the elites are coming out of there should be your Banshee. If it didn't work try again, it's not that hard.
Ok now here is a description of ALL vehicles.
ONLY ship you can fly
Pretty fun to ride
Can make loopings and barrels using the A button and directions
Fast blue plasma weapon
Strong vs Ghost, Sniper
Weak vs Scorp Tank, Rocket(one shot one kill)
Fast blue plasma weapon
Strong vs infantry,mortar tank
Weak vs Scorp Tank, Rocket(one shot one kill)
1 pilot,1 gunner, 1 passenger
Strong vs infantry,banshee
Weak vs Scorp Tank,Rocket(one shot 3 kills)
1 pilot,1 gunner, 1 passenger
Strong vs All vehicles (1 shot kills everything except tanks)
Weak vs Scorp Tank, Rocket(one shot 3 kills)
Impossible to destroy (or almost)
Even secondary machine gun pwns
Only way is hijacking but pilot must suck like hell
Strong vs ALL
Weak vs ???
Mortar Tank (sorry just cant remember name)
SUCKS compared to Scorp
Has boost of 2 or 3 secs with cooldown
Strong for bombarding
Weak vs almost everything (hijacking is so easy)
Has some kind of secondary fire in SP when enemies use it 2 turrets of blue plasma (read below) never was able to use it tho...
Covenant Warthog (sorry just cant remember name)
Same as machinegun warthog except it fires SUPERQUICK red plasma
Has boost wich wont keep gunner from fireing
Not that strong or weak you only have almost no protection.
1 rocket shot 4 KILLS
Giant 4 legged behemoth you CANT USE
You cant kill it
You can hijack it (dont ask don't want to give spoilers)
NOT in multi
Weapons we all dream about
YOU CANT DRIVE THAT!!!
transports ALL humans vehicles (tank too)
YOU CANT DRIVE THAT!!!
3 turrets!!! but easy kill with rocket
Will often stay near for a while just to piss you off
Yes you read right : Prophet Chair
You can "hijack" (climb on that thing and beat the crap out of that sob)
Big red plasma (HURTS)
Small blue plasma (joke)
Sniping post (nonmoving ring hovering a little above earth to help covenant snipers(bastards))
Machinegun(fun to use)
Can hijack ANY multiplayer vehicle
Tanks:beat the crap out of a panel(pilot position or rear) and then throw grenade in for final punch
Others (just take place of the current guys
Even if not in teams you can take any place used or not so you can have a blue gunner and red pilot (gunner cant hit own vehicle in that way)
As you probably already know Halo 2 has destructible vehicles. Good places to shoot the vehicles are on the hub cap for the warthog, on the wings for the ghost, and try to hit the tank with a rocket launcher pretty much anywhere.
These are the following weapons that can be Dual Wielded.
1. Human Pistol (Weaker)
2. Plasma Pistol
4. Needler (stronger)
5. Plasma Rifle
When you dual wield you are bringing death to your enemies, but the bad thing bout dual wielding is that you can not throw grenades, Melee attack, and reloading takes much longer.
If you are in a closed area (small room, hall way, etc.) then hold only 1 weapon, so you can throw grenades. If you are in a open area (big room, outside, forest, etc.) than have 2 weapons in hand because grenades will be useless.
Be The Gunner
Get to a 'Hog and jump in the gunner/passenger seat and let the marines drive. It will usually be more effective than you driving.
Weapons List and tips
Here is a Complete list of the weapons in Halo 2.
3.Battle Rifle z
5.Sniper Rifle 2z,h
6.Rocket Launcher l,s
7.Plasma pistol x,b
8.Plasma rifle x,b
9.Brute plasma rifle sp,x,b
10.Covenent Carbine 2z
11.Brute shot s
13.Covenent sniper rifle 2z,h,b
14.Fuel rod cannon s,sp
h:can head shot
z:can zoom once
z:can zoom twice
l:can lock on
b:uses a battery(non reloadable)
sp: Single player only
All weapons without an actual zoom have some kind of zoom with no targeting reticle. Shooting pulls you out of it.
The battle rifle shoots 3 rounds at a time
The shotgun splash is actually the multiple bullets it sends flying
The rocket launcher can lock on on vehicles (or subsystems like on the cov transports) by holding the right trigger down.
The brute plasma rifle is a speeded up version of the conventional one but also overheats faster and its red. (i prefer normal version.)
The carbine is the covenant equivalent of the battle rifle which shoots one shot at a time.
The Brute shot fires grenades which can be compared with frags but with less splash and damage and it has a wicked blade to dish out some pain at a short distance.
The needler shoots needle that automatically homes in on target but can be easily avoided at long range but mortal when dual wielding at close to medium range. 7 or more needles in the body creates an explosion that will kill most targets.
The covenant sniper rifle can overheat while his human counterpart wont.
The fuel rod is a splash machine...better not be to trigger happy in close range with that.
The sword is by far my favorite weapon because you can "lock on" in a certain distance and leap for the kill. Someone a high ledge given you trouble? If you can lock onto him hes toast.
Tips for playing as an Elite
After the first four levels of Halo 2 (though it feels like one smooth ride!), you get to play as the Elite that was being punished by the Prophets in the intro! Yep you play as an Elite doing whatever the Prophets want. For the first level you are sent to a forerunner facility to quell the Heresy therin. The beginning is easy as you just kill grunts and Elites with the help of your grunt and elite pals, but near the middle of the level you face another enemy...the Flood!! This is when things get harder. After that you and your Elite allies go chase after the Heretic, cut the ropes holding up the forerunner facility as it free alls to the ground you must go back to that ship you saw and defeat the heretic but he has two holograms of himself attack all of them and dont let up because it is possible to vanish the holograms forever. After that you meet up with a little blue thing bent on destroying all life....guilty spark!!! The key to beating this level is activating you active camo, you can do this by pressing the white button but this does not ladt forever the little circle near your grenades is how much more time you have lefts until it runs out so watch it carefully! Use this to avoid battles!