Half-Life 2: Episode One review

  • A-grade storyline and atmosphere
  • Superb dual character mechanic
  • The focus on kinetic, tactical gameplay
  • It's another cliffhanger
  • Another long wait for answers
  • Ultimately, not much

Episode One is a satisfying combination of the familiar and the new. It's a constant rollercoaster of taxing but rewarding challenges, many of which intentionally subvert the expectations of anyone familiar with Half-Life's style of gameplay.

Any quibbles - we were always going to want it to be bigger - are minor. Indeed, the frustrating command system that gave orders to citizen squad-mates in Half-Life 2 has been replaced by better, more reliable AI. And Episode One's superior pacing, voice-acting and storyline make other games look stupid in comparison.

Half-Life 2: Episode One demonstrates how games ought to be made, forged by dedication, imagination and more than a little risk-taking. It's an outstanding, stirring experience. And, with two more episodes due between now and the end of 2007, things are only going to get better.

More Info

Release date: Jun 01 2006 - PC
Oct 10 2007 - Xbox 360
Dec 11 2007 - PS3 (US)
Jun 01 2006 - PC
Oct 18 2007 - Xbox 360
Dec 14 2007 - PS3 (UK)
Available Platforms: PC, Xbox 360, PS3
Published by: Electronic Arts, Valve
Developed by: Valve
ESRB Rating:
Mature: Blood and Gore, Intense Violence, Language
PEGI Rating:


  • alfonso.hdez - January 9, 2009 12:19 a.m.

    eeerrrgh...First!! Sorry had to do it =P
  • GMAN2 - July 23, 2009 6:43 a.m.

    Episode One has got to be my least favorite in the series, but I got all the achievements for it so yay I guess.

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