.hack//G.U. vol. 1//Rebirth review

  • The compelling story and premise
  • .hack//Roots references
  • Managing your guild
  • Repetitive dungeons
  • Too few monster models
  • Not enough quests

Fans of the original .hack series and anime have another reason to dust off their virtual desktops with .hack//G.U. Vol. 1//Rebirth scheduled to release early next week. With a story intertwiend with  .hack//Roots - a new anime series that debuts on Cartoon Network in November - the game takes place in the not-so-distant future, where a fantasy online role-playing game called The World has become a cultural phenomenon.

You control Haseo, a brash Adept Rogue who needs to find a way to save his friend Shino from certain death by hunting down Tri-Edge, a mysterious PK (Player Killer) who put Shino into a real-life coma with his in-game attacks.

Like the original .hack games, .hack//G.U. succeeds in enveloping you in the premise that you are a pawn investigating a dire mystery within a MMORPG. You'll post on the (totally fictional) forums to look for healers to party with, check your emails for clues, and search the news for information that will lead you to Tri-Edge.

But things aren't always so serious. The World is a game, after all, and towns are filled with player characters who add depth and humor to the experience. One player named b1u3 will explain that she really wanted to make a character named Blue, but that it was already taken. Another female character will confess that she's a guy in real life.

More Info

Available Platforms: PS2
Genre: Role Playing
Published by: Namco Bandai
Developed by: CyberConnect 2
Franchise: .hack
ESRB Rating:
Teen: Fantasy Violence, Language


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