One of a handful of buildable weapons in Fallout 3, the rock-it-launcher can be created if you have the proper schematics, a vacuum cleaner, leaf blower, firehose nozzle and conductor – bet you never knew such a pile of junk could be turned into something so ballistically capable.
A makeshift contraption like this doesn’t rely on anything as restrictive as specialized ammunition, the rock-it-launcher shoots just about any piece of clutter, trash, debris or detritus you deem worthy of being fired from your personalized garbage cannon. Money, rocks, stimpacks, spoons, hammers, firehose nozzles and whatever you can load into this launcher can all be shot back out the other end, making it every bit as effective as any plasma rifle or mini-gun you might find in your travels around the wasteland.
“Hey, pass that electrodriver.” Sounds pretty kickass when you say it, doesn’t it? That’s because this weapon’s name is a compound word created from two already awesome words “electro” and “driver” – either of which could kill you on its own.
So when you combine electricness and some kind of driver – which, in this case, drives ninja stars into your demonic enemies – you get a weapon that can both cook and chop your foes (and the target cow), into tiny little deliciously dead pieces.
In a last-ditch effort to make a mildly explosive rocket launcher creative, the disk launcher was given – you guessed it – platter-shaped projectiles. And boy did it work.
The weapon wasn’t known for its deadly effectiveness, but instead, for being weird enough and difficult enough to make you want to try it again once you were killed by something else. Also, it was available in just about every soldier’s loadout the game offered.
Hitting another tribes player with one of its slow moving disks - a player who was likely to be soaring through the air with a jetpack in any direction he fancies because that’s what Tribes was all about - was no easy task, but Tribes players still tried and, sometimes, with countless hours of practice and wrist steroids, could connect with an actually damaging mid-air hit.
Like the name says, this weapon fires a continuous stream of lava. Well, by continuous we mean until you run out of lava to shoot. And by lava we mean a burninating stream of molten liquid BBQing the face off anything you encounter, but in a PG-13 way – this is a game about a fuzzy Lombax, after all.
Unfortunately, upgrading this weapon transforms it into a significantly less cool meteor gun, which functions akin to a rapid-fire fireball gun (really not that different from most ordinary projectile launching weapons). It does more damage (technically), but can’t compare with the satisfaction you get from hosing down an angry enemy with a short-range river of fire.
A projectile-based plasma gun that’s simply too big to be lumped in with all those other game’s sci-fi pistols and pea-shooters, and also too big to not be included as one of the best guns that don’t shoot bullets. As far as we’re aware, the projectiles it fires have never been given any explanation beyond being green balls of plasma, but who cares. The BFG 9000 is capable of destroying almost any enemy in a single shot.
The most recent information on the weapon comes from the Doom movie, not the game. But don’t let it fool you. That over-produced, over-plotted picture-film had no problem trouncing over the Doom cannon by rechristening the BFG as a “Bio Force Gun,” but as any long-time Doom player will tell you, without a doubt, the correct terms is “Big F------- Gun” (you fill in the blank). We’re just glad Doom’s space marine isn’t around today to see Hollywood watering down the title of one of his favorite toys.
One shot freezes and enemy, the next shot unfreezes them… then, the next shot refreezes them. Got the idea? You’re shooting an icy elemental blast of cold, so much cold that shooting something twice will bring its temperature all the way back around to the beginning of the thermometer, forcing you to freeze it all over again.
May 6, 2009
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