<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - Gunpey News</title><description></description><link>http://www.gamesradar.com/gunpey/articles/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>Gunpey lights up PSP</title><description>Like any good puzzler, the mechanics behind Gunpey are best described in one sentence: Reconnect rising, fragmented lines before they reach the top of the screen. Well, there it is, so hop to it.

Thankfully, the actual act of weaving these broken lines will be visually arresting and an all night...</description><link>http://www.gamesradar.com/gunpey-lights-up-psp/</link><pubDate>July 10, 2006, 8:34 p.m.</pubDate></item><item><title>Gunpey lights up DS</title><description>Like any good puzzler, the mechanics behind Gunpey are best described in one sentence: reconnect rising, fragmented lines before they reach the top of the screen. Well, there it is, so hop to it.

Thankfully, the actual act of weaving these broken lines will be visually arresting and an all night...</description><link>http://www.gamesradar.com/gunpey-lights-up-ds/</link><pubDate>July 10, 2006, 7:57 p.m.</pubDate></item></channel></rss>
