Guild Wars Factions review

  • No monthly fees
  • Awesome new continent of Cantha
  • New skills
  • Frequent loading
  • Generic plot
  • Steep learning curve for PvP combat

Guild Alliance Battles also make their debut in Factions. Guild masters can now choose to align their guild with either the Luxons or Kurzicks. In this 12 vs 12 PvP mode, teams battle for faction points by killing one another or capturing and holding strategic points spread throughout the map. This new mode will only appeal to the most hardcore Guild Wars players as you’ll need to know the maps like the back of your hand and be able to work with your teammates at a zen-like level. But that’s the beauty of Prophecies and Factions PvP system. Both games put an emphasis on teamwork and strategy - in terms of which skills and attributes you choose to take with you into battle - over having an extremely high level character with uber gear.

As with Prophecies, you’ll still pay the price of loading screens for the lack of a monthly fee with Factions. Although loading screens rarely last more than two or three seconds, they are frequent and occur anytime you leave a town or enter a new zone. This ruins the feeling that you’re playing in a persistent world and makes the game sometimes feel more like Diablo II than your average MMORPG as your interaction with other players is restricted to major cities and PvP arenas for the most part.

More Info

Release date: Apr 28 2006 - PC (US)
Apr 28 2006 - PC (UK)
Available Platforms: PC
Genre: Role Playing
Published by: NCSoft
Developed by: ArenaNet
ESRB Rating:
Teen: Suggestive Themes, Use of Alcohol, Use of Tobacco, Violence


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