looks gorgeous, but aside from a few brief demos to demonstrate the basic gameplay
mechanics, much of the game is still a mystery. At a recent Vita event, we got
to sit down and play a few of the game's earlier missions to get a feel for how
we'll be putting our gravity-shifting skills into action.
mission we jumped into was a simple time trial where we collected as many orbs
as possible within a time limit (there are several types of orbs to collect to
gain experience points, refill your gravity meter and so on). At first, we ran
around on the ground, moving toward each checkpoint and gathering orbs along
the way. Kinda boring so far.
But then we
remembered Kat's special ability – she can shift gravity in any direction. Falling sideways is way more efficient (and
fun) than running, so we went into zero-G mode to float Kat in the air and then
aimed with the analog stick at a distant building and hit R1 to turn gravity on
its side. Wooshing down (er, sideways) across the streets, we found that the
game took on a whole new angle, as it were. And since Kat can reset gravity
back to normal when you hit L1, it was easy to play around with angling
the gravity in different directions, because you can always immediately re-orient
yourself if you get turned around.
mission we picked was more combat-focused, with the goal of defeating as many
enemies as possible within the time limit. Again, Kat's gravity skills came in
handy to take out enemies crawling around on the sides of buildings. Not only
that, but you can use gravity to your advantage by floating into the air and
then aiming at an enemy and hitting R1 to perform a gravity kick, where you
fall toward the enemy to deliver a powerful blow. Kat has a regular melee
attack too, and using both ground melee and gravity attacks makes the combat feel
almost like an action shooter at times.
cool-looking Gravity Rush is, we were a little surprised at how run-of-the-mill
the two missions we played were. It left us wondering how much of the game is
going to be "kill as many enemies as you can in X minutes" and how
much will be actual story missions with more variation. We'll find out in a few
months when Gravity Rush releases at Vita's US launch (Gravity Rush also comes out February
9 in Japan), so look for our full review then.