<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - Grand Theft Auto Articles</title><description></description><link>http://www.gamesradar.com/grand-theft-auto/articles/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>The Top 7… Games that broadened our musical horizons</title><description>

 
Game music has been a passion of ours roughly since, oh,
1985, but in the past 10 years, it’s come to mean something more. Don’t get us
wrong, we still love the beepatronic music of the 8- and 16-bit periods (and
the wave of chiptune artists it inspired), but the past decade has also...</description><link>http://www.gamesradar.com/top-7-games-broadened-our-musical-horizons/</link><pubDate>Nov. 7, 2011, 7:10 p.m.</pubDate></item><item><title>Who’s your favorite Grand Theft Auto character?</title><description>

 
As
we inch closer to the 10-year anniversary of Grand Theft Auto III this
Saturday, we’ve done a lot of reflecting about the era of gaming that it
ushered in, and how it changed the way developers look at games. But aside from
standardizing open worlds and giving us and a decade of morally...</description><link>http://www.gamesradar.com/whos-your-favorite-grand-theft-auto-character/</link><pubDate>Oct. 19, 2011, 8:23 p.m.</pubDate></item><item><title>Original Grand Theft Auto pitch document surfaces</title><description> Grand Theft Auto&#39;s origins have never been steeped in mystery, but recently unearthed design documents from 1995 have revealed a few extra tidbits that even the most die-hard franchise fans might find interesting. For instance, did you know GTA was once planned for the N64 and Sega Saturn under...</description><link>http://www.gamesradar.com/original-grand-theft-auto-pitch-document-surfaces/</link><pubDate>March 22, 2011, 5:21 p.m.</pubDate></item><item><title>GTA almost never happened because it &quot;crashed all the f*cking time&quot;</title><description> 

Just ponder for a second, if you will, a world of games without that quaint little series Grand Theft Auto. No slaughtering innocent OAPs in drive-bys. A huge vacuum in that whole &amp;#8216;beating digital prostitutes with baseball bats&amp;#8217; genre. Worse still, a world without OG Loc. Can you...</description><link>http://www.gamesradar.com/gta-almost-never-happened-because-it-crashed-all-the-fcking-time/</link><pubDate>Feb. 1, 2011, 12:03 p.m.</pubDate></item><item><title>How much of a game do you actually complete? And how long is too long? </title><description> 

There&#39;s an eternally raging debate over the length of games. What&#39;s right? What&#39;s too long? What&#39;s too short? How much will a gamer actually play through before they lose interest and move on?

Sean Murray of Joe Danger dev Hello Games has&amp;#160;recently revealed&amp;#160;that less than 10% of...</description><link>http://www.gamesradar.com/how-much-of-a-game-do-you-actually-complete-and-how-long-is-too-long/</link><pubDate>Aug. 24, 2010, 11:43 a.m.</pubDate></item><item><title>Things we&#39;d like to see in a Grand Theft Auto movie</title><description>Though there has been no confirmation of a GTA movie, no one can deny that the games lend themselves to the cinema. There are plenty of &quot;cinematic&quot; moments in each GTA game, moments where the game seems to transcend its medium and become &quot;art.&quot; And then there are those moments where you run-down...</description><link>http://www.gamesradar.com/things-wed-like-to-see-in-a-grand-theft-auto-movie/</link><pubDate>May 22, 2008, 4:54 p.m.</pubDate></item><item><title>Man turns GTA IV box into computer</title><description>When you got your special edition copy of Grand Theft Auto IV, did you ever think &#39;Hey, that would make an awesome case for a PC?&#39; No? Well, Mark Harris did.During a quiet spot at work, Harris took a miniITX system and saw the potential in its size. &quot;Normally I don&#39;t see the point in buying limited...</description><link>http://www.gamesradar.com/man-turns-gta-iv-box-into-computer/</link><pubDate>May 22, 2008, 2:18 p.m.</pubDate></item><item><title>Are they still worth playing?</title><description>We know that all you GTA heads are neck-deep in the beautifully rendered corpses of mid-level irritating crime-boss douchebags, but let&amp;#8217;s take a moment and consider our roots. Liberty wasn&amp;#8217;t always this chock-full of cell phone blabbing pedestrians, road raging grandma SUV pilots, and...</description><link>http://www.gamesradar.com/are-they-still-worth-playing/</link><pubDate>May 8, 2008, 2:02 p.m.</pubDate></item><item><title>The complete history of Grand Theft Auto</title><description>Crime doesn&amp;#8217;t pay. But virtual crime? That does pay. And by the bucket-load. Even by the time the series reached Florida, it was breaking records in a major way, with Vice City becoming the fastest-selling PS2 title ever - until San Andreas beat it. And that&amp;#8217;s despite four million...</description><link>http://www.gamesradar.com/the-complete-history-of-grand-theft-auto/</link><pubDate>April 25, 2008, 3:16 p.m.</pubDate></item><item><title>What type of GTA player are you?</title><description>Anticipating the approach of the latest Grand Theft Auto isn&amp;#8217;t the same as yearning for a new Halo or Resident Evil. Most games make you anticipate the experience that the designers dole out to you in a prescribed way, whereas with GTA, you anticipate all the ways in which you will create...</description><link>http://www.gamesradar.com/what-type-of-gta-player-are-you/</link><pubDate>April 15, 2008, 4:20 p.m.</pubDate></item><item><title>Battle of the GTAs</title><description>
Ever since the release of 2001&#39;s groundbreaking Grand Theft Auto III, there&#39;ve been seemingly hundreds of games that shamelessly rip off its free-roaming, carjacking open-world formula. But as hard as the pretenders try, there&#39;s still only one </description><link>http://www.gamesradar.com/battle-of-the-gtas/</link><pubDate>March 28, 2007, 10:22 p.m.</pubDate></item><item><title>The Making of Grand Theft Auto</title><description>Before the controversy, before the massive sales, before hot coffee, Grand Theft Auto was simply a top-down action game with wild ambition and a driving concept of a &quot;living city.&quot; Who knew that concept would one day transform the entire videogame industry?  Probably nobody, so it&#39;s worth taking a...</description><link>http://www.gamesradar.com/the-making-of-grand-theft-auto-11/</link><pubDate>July 13, 2006, 8:26 p.m.</pubDate></item><item><title>The Making of Grand Theft Auto - part three</title><description>Just joining us? You&#39;ll want to read part one and part two first, then c&#39;mon back.

While the original vision of Grand Theft Auto was scaled back for PC, the PlayStation version, although preserving the core of the game, lost even more features, including fire engines and trains. But 18 months into...</description><link>http://www.gamesradar.com/the-making-of-grand-theft-auto-part-three/</link><pubDate>July 13, 2006, 8:12 p.m.</pubDate></item><item><title>The Making of Grand Theft Auto - part two</title><description>Did you miss part one? No sweat - click here and take it from the top.

Once a firm idea was in place and pitched to publisher BMG Interactive, work began on Race &#39;n&#39; Chase (the early name for Grand Theft Auto) straight away, putting flesh on the living city&#39;s bare skeleton. &quot;We went a little...</description><link>http://www.gamesradar.com/the-making-of-grand-theft-auto-part-two/</link><pubDate>July 10, 2006, 8:25 p.m.</pubDate></item><item><title>The Making of Grand Theft Auto - part one</title><description>The one thing that everyone agrees on is that they didn&#39;t make Grand Theft Auto, but that&#39;s not strictly fair: the other thing that everyone agrees on is that everybody made Grand Theft Auto. Talking to those that worked for DMA Design back in the late &#39;90s it&#39;s difficult to get anyone to claim...</description><link>http://www.gamesradar.com/the-making-of-grand-theft-auto-part-one/</link><pubDate>July 10, 2006, 6:20 p.m.</pubDate></item><item><title>The making of Grand Theft Auto</title><description>Wednesday 5 July 2006
The one thing that everyone agrees on is that they didn&#39;t make Grand Theft Auto, but that&#39;s not strictly fair: the other thing that everyone agrees on is that everybody made Grand Theft Auto. Talking to those that worked for DMA Design back in the late &#39;90s it&#39;s difficult to...</description><link>http://www.gamesradar.com/the-making-of-grand-theft-auto-10/</link><pubDate>July 7, 2006, 4:55 a.m.</pubDate></item><item><title>The making of Grand Theft Auto</title><description>Click here to read part one of our three part &#39;The making of Grand Theft Auto&#39; feature
Click here to read part two of our three part &#39;The making of Grand Theft Auto&#39; feature

Friday 7 July 2006
While the original vision of Grand Theft Auto was scaled back for PC, the PlayStation version, although...</description><link>http://www.gamesradar.com/the-making-of-grand-theft-auto/</link><pubDate>July 7, 2006, 4:44 a.m.</pubDate></item><item><title>GTA IV on Xbox 360</title><description>Tuesday 9 May 2006
Today Microsoft announced that Grand Theft Auto IV will be released for Xbox 360 on 16 October 2007.

The shock news comes from Microsoft&#39;s pre-E3 press conference where Peter Moore, Microsoft&#39;s corporate vice president of interactive business, confirmed that Rockstar&#39;s hugely...</description><link>http://www.gamesradar.com/gta-iv-on-xbox-360/</link><pubDate>May 9, 2006, 5:44 p.m.</pubDate></item><item><title>Is GTA off to Japan or Columbia?</title><description>While most of the world are still ploughing their way through the trail of the dead in , GTA&#39;s developers Rockstar are already planning their next headlong plunge into the immoral world of mouthy mobsters.

Their latest move has been to send a group of lawyers out to sign up a variety of potential...</description><link>http://www.gamesradar.com/is-gta-off-to-japan-or-columbia/</link><pubDate>Feb. 28, 2005, 12:10 p.m.</pubDate></item><item><title>GTA: First jacktastic screenshots</title><description>[23/09/04 11:27]
UPDATE!In addition to the cutscene screenshots that we posted yesterday, we now have a slew of new in-game screens. Click the &#39;more shots&#39; tab on the right to see them right now.Finally, Rockstar have confirmed a number of details about Grand Theft Auto on GBA and we have the first...</description><link>http://www.gamesradar.com/gta-first-jacktastic-screenshots/</link><pubDate>Sept. 22, 2004, 5:12 p.m.</pubDate></item><item><title>GTA to hit GBA this autumn</title><description>Rockstar have confirmed that the long-awaited GBA version of Grand Theft Auto will finally be released this autumn. However, in typically coy fashion, the company has yet to reveal any details about the game whatsoever.We&#39;d imagine that it&#39;s being coded by handheld specialists Rockstar Leeds -...</description><link>http://www.gamesradar.com/gta-to-hit-gba-this-autumn/</link><pubDate>June 9, 2004, 11:38 a.m.</pubDate></item><item><title>Grand Theft Auto: The Movie signed up at last?</title><description>After Grand Theft Auto publishers Rockstar recently helped fund soccer hooligan Brit flick The Football Factory, it finally looks as if the movie rights to GTA have been picked up.According to movie gossip site Ain&#39;t It Cool News, producer Michael DeLuca (who has worked on Blade, Rush Hour 2,...</description><link>http://www.gamesradar.com/grand-theft-auto-the-movie-signed-up-at-last/</link><pubDate>May 19, 2004, 4:50 p.m.</pubDate></item></channel></rss>
