Of all the hardcore racing modes, few are hardcordier (real word) than Gran Turismo's endurance races. Lasting anywhere from two to 24 hours, these unlockable marathons require a herculean amount of patience and a solid grasp of car mechanics to complete. Whether or not this is the whole point of endurance races is a matter for the fans to debate, but soon all players will have a choice in the way they play as GT5's producer, Kazunori Yamauchi, has announced in-race saves are on their way.
Yesterday, the Polyphony Digital CEO confirmed the feature in a tweet directed at a GT5 fan who had written Yamauchi with his frustrations over the notoriously long races. Translated by a member of gtplanet, the tweet read:
“I’m sorry. Game saves during endurances. They are currently under development. RT @andrepeniche: as I simply don’t have 4, 9 or even 24 hours available to stay in front of the TV to do endurance races, as much as I love GT5, unfortunately it’s not possible for me to complete them.”
Yamauchi's announcement follows similar concerns amongst some in the GT5 community that the endurance races ask too much from players, and some form of reprieve was needed. Yamauchi did not confirm when the in-race saves will be ready for download.
In-race saves: do they fill a need or miss the point entirely? Let us know where you stand.
Mar 2, 2011
Got a news tip? Let us know at firstname.lastname@example.org
Behind that showroom sheen, there are holes in the chassis
$700 Gran Turismo wheel makes us feel inadequate
Not exactly what you'd call an impulse buy