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Gran Designs

There’s never a backlash when it comes to Gran Turismo - the public loves the series so much, it can get away with practically anything. Poor old Gran Turismo 4 was delayed a million times and wasn’t quite as online as Sony said it would be, but still we adored it and bought it without any fuss. Gran Turismo 3 should’ve been a PS2 launch game, but arrived two years later, but we didn’t care then either.

And it looks like we’ll be waiting until 2008 for the PlayStation 3 version of Gran Turismo 5, but like a fine wine, waiting is all part of the fun. We know it’ll be awesome. Polyphony Digital created something unique in Gran Turismo, something other game makers can’t get near - no matter how hard they try.

GT has realism that works. It has way too many statistics, but you never feel overwhelmed or lost. The GT games are huge, yet accessible. Sega, Capcom, Konami, Microsoft and the rest have all tried copying the formula, but none of them have got near Gran Turismo’s perfect blend of microscopic detail and real-yet-gamey handling.



You love it, we love it, and everyone’s drooling for the next update, but they’re also prepared to wait until it’s finally ready. Gran Turismo is the Aston Martin of the PlayStation scene. Here’s why we love it so...

Day one: Gran Turismo

Day two: Gran Turismo 2

Day three: Gran Turismo 3

Day four: Gran Turismo 4

Day five: Gran Turismo HD

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