We've been talking to a number of game creators this year at TGS. In prior years a lot of people had talked about wanting to make games that would appeal to Americans. This year it seems more like people are saying "Well, I'm Japanese. I want to make a game. I can only make a game as myself. And hopefully it will appeal - we think that this sense will come across." What do you think about that sort of situation?
Inaba: I've never been one to think that because I'm Japanese I must make a game that's only going to sell in Japan and only going to be aimed towards Japanese users. I think in terms of trying to appeal to a global audience - so not just Japanese or not just Americans, but everyone. And with that thought in mind, I think you have to recognize that there comes a point in the game where since it's now clear what kind of games sell in this territory and what kind of games sell in this territory - you have to tune, you have to change things for each territory - to make it appeal as best as possible. But the heart of the game, and what I'm trying to make are for the global scale. So I think that's something that I want to continue to do - I want to continue to aim towards the global markets.
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