Rampages are GCI’s kill streaks,
temporary bonuses earned through damage and kills you inflict or receive.
Kill Crazy: You’ll do double damage for 15 seconds after dealing 1200 points of damage.
Powder Keg: If you get killed 5 times without getting a kill, you’ll do double damage for
15 seconds. This is essentially a death streak, like in Modern Warfare. It’s
hard to recommend over the more aggressive Rampages, but if you’re really that
terrible swallow your pride and take this perk.
Nails: Dish out 1200 points of damage without dying and you’ll
get a major defense boost: 75% less damage taken for 15 seconds.
Hedgehog: Another deathstreak. Die five times with no kills and
you’ll get 75% extra defense for 15 seconds. If you need this, you know who you
Gun Runner: Do 1200 points of damage and your movement speed will be doubled for 15
seconds. Fun on little characters, but it may actually be best for heavier
guys. When you’re moving double time as a Mighty character, you’ll see why.
Racer: Die five times without a kill and your movement speed will
double for 15 seconds.
Eagle Eye: Deal
1200 damage without getting killed and the enemy team will be revealed on the
map. Note: enemies
with Wallflower will be unaffected.
Hangover reference? Do 1200 damage without a death and your teammates will
disappear from the radar and lose the effects of Targeting Goggles and Motion
Sensors. Note: this doesn’t make your team permanently radar invisible, it just
wipes their slate clean so the enemy has to reveal them again.
The Psych Profile is another perk slot that unlocks at level
30. There’s a reason the game takes so long to give you this, you really need
to have a good sense of your play style to choose one that will benefit you.
These perks give extra experience that shows up as your Psych Bonus at the end
of a round. Be warned, the perk’s penalties will chip away at that bonus every
time you do something that doesn’t fit your profile. Because these perks carry
so many penalties, many players opt for the default In Denial, which is
essentially a blank perk that does nothing and lets your character unskewed.
Still, remember that the penalties only take away from your would-be bonus, not
the standard experience you earn, so go ahead and experiment.
Antisocial: All solo actions,
basically kills, give extra experience. Healing teammates and capturing
objectives, even kill assists or teammate rescues will give you a penalty.
Great for one shot one kill snipers, players who love team deathmatch, and
those who concentrate on killing above all else.
Anxious: You get a bonus for
non-combat actions, basically healing with the Motivator and spotting with the
Targeting Goggles. Hurting enemies drains your bonus. If you’re capable of
being a true support player and not firing a round, try this Psych Profile.
Bipolar: Your highs are high and
your lows are low. When your team is in the lead, you’ll earn bonus experience,
when your team is lagging, it’ll start draining. A good way to stay motivated!
Body Dysmorphic: Maybe the
simplest Psych Profile, you’ll get bonus experience for using Speedy, the lightest
Body Type. Don’t use this with any other Body Type, as it results in a penalty.
Codependent: Sort of a more
versatile take on Anxious, it’ll make you a real team player. There’s an
experience bonus for team actions, such target spotting with Motion Sensors or
Goggles, capturing objectives, and healing others, but you’re penalized for
Histrionic: You’ll get extra
experience when you’re in the top three on the scoreboard, but you’ll lose out
when you’re not. Good for objective focused players who often find themselves
at the top of the board.
Kleptomaniacal: You get your
experience bonus by stealing objectives from others, i.e. the battery, but
you’ll lose it when someone takes them from you. Not much good in deathmatch.
Masochistic: Extra experience for
taking damage, but you’ll lose some for every death. Basically, you want to
soak up a lot of damage without getting killed. Great for Mighty characters
using Horse Healthy.
Narcissistic: It’s all about you!
You earn extra costume coins, but get a penalty for helping others with
revives, capturing objectives, and healing. Great if you’re looking to build up
Paranoid: Additional experience
for getting revenge kills, i.e. killing the guy who just killed you. But
beware, if you fail to get revenge and that player kills you again, he can
become your Nemesis, for which you’ll be penalized.
Passive Aggressive: This is for
players who like to set traps. Bear Traps, Trap-in-the-Box, and the Airspace
Denier will all get you a bonus, while direct combat, i.e. shooting people, is
Sadistic: Hurting others gets you
bonus experience, but if they kill you you’ll lose it. Great for snipers,
stealth, the Horse Healthy, or anyone who’s good at staying alive.
Tyrannical: Bonus for killing
players when you are their nemesis, but if they get revenge you’re penalized.
Find a player you have an advantage against and bully them for extra