You can adjust a lot of cosmetic details about your character, but only Body Type makes a difference in gameplay. It doesn’t just affect your size and shape, it determines Health, Speed, and Melee strength. Heavier guys have more health, can carry Heavy Weapons, and hit for more damage when using Melee, Glider bombing or Spring stomping. As a result of their size they are easy targets and move slowly. The lighter guys are harder to hit because of their size and speed, but they have minimal health and slow down when using Heavy Weapons.
Speedy: The lightest, fastest class. To make the most of their size they need to keep moving, they go down fast when standing still. Strap on Rollerskates or Inflatable Insoles and it’ll take a real marksman to bring them down. Their speed makes them great at running up on enemies, so try weapons built for close quarters, like Shotguns or Submachine Guns.
Nimble: They have slightly more health than Speedy guys, but they’re slightly slower as
well. Makes a fine sniper or stealth class. With Rollerskates they’re nearly as
fast as their smaller counterparts.
Tough: The
most balanced Body Type in GCI, makes a great Assault Rifle or Shotgun warrior.
Good for players who don’t want a niche character, this balance of health and
speed makes Tough viable in multiple positions. Try him as a mid-range bowman.
Burly: Heavy
enough to haul the big guns without penalty, but not as broad of a target as
the Mighty. If you want something with balance, but enough health to be on the
front lines, Burly is a fine choice. He makes a good medic if he has
Rollerskates to help him keep up, and he gets a nice damage bonus when Glider
bombing or Spring stomping.
Mighty: GCI’s
de facto tank. He’s big, slow but strong and healthy. The Glider Rig is an
obvious choice, since it lets him get across the map more easily and he gets a
massive damage bonus when dive bombing. Being slow, he’ll have a hard time
getting close to the enemy, so your Ready weapon should be something with
range, perhaps the Shredder or Jackhammer? Keep a Back Up that can deal with
little guys who charge you. The Chaperone is a good panic weapon and you swing
a mighty Falcon Blade.
Fun Facts are the perks of Gotham City Impostors. Passive abilities that specialize your character, they’re divided into two groups, so players get to pick two.
Horse
Healthy: Your max health is 15% higher, and everything heals you
faster, energy drinks, healing stations, the Motivator, everything. Pair this
up with a Burly or Mighty Body Type and your the medic’s best friend.
Possum
Player: If you hold off on respawning, other players can revive
you. Some big pros and cons here. This Fun Fact is uncommon and since your
average GCI player isn’t used to reviving teammates, they may ignore you, or it
may confuse them and result in their death. On the other hand, if you have
reliable teammates and good mic communication, it can be a real life saver.
Sorry about the pun.
Regenerative: When injured, your natural regeneration kicks in sooner, and heals at a
much faster rate.
Quick
Reflexes: Your gun comes up faster after sprinting, which means
you can start shooting faster. Great for little guys who run a lot, also helps
big guys get the most out of their sprint.
Fleet
Footed: You’re faster while running, sprinting, skating, or
grappling. Great for small sprinting classes, or Burly medics who don’t want to
use Gadgets to keep up with the team.
Wallflower: The silent, deadly type. Motion Sensors won’t put you on radar, Targeting
Goggles can’t spot you, and Sniffers won’t smell you. Use it with the Targeting
Goggles to avoid tasting your own medicine.
Mad Bomber: Your explosives do 10% extra damage. Get the most out of it by doubling
down on explosives; carry a Launcher and grenades.
Flak
Jacket: Explosives hurt you a little less, but the
Trap-in-the-Box can still kill you in one hit.
Marksman: You
deal 5% extra damage with bullets and projectiles, this includes arrows but not
explosives, i.e. anything affected by Mad Bomber. Great in conjunction with a
high rate of fire, try it with the Shredder, Desperado or Dawn Patrol.
Kinda
Bulletproof: Enemy bullets and arrows do 5% less damage.
Cutthroat: You
do more damage with blade attacks, your melee knife and the Falcon Blade
included. Makes a for nice surprise when using lighter classes, or any build
that likes to get in close.
Leathery: Attacks
from the melee knife and the Falcon blade hurt you less.
Thick-Headed: Headshots, Boomerangs, Glider attacks, Spring stomps, anything that goes
for your head will hurt you less and won’t stun you as effectively.
Wooden
Legs: Bear Traps don’t slow you down and the Trap-in-the-Box
won’t be instant death.
Hard Target: Enemies get no damage
bonus for shooting your noggin. Equip this with Body Armor if you really hate
snipers.
GhostbustTyler - March 10, 2012 9:21 a.m.
Showing 1-3 of 3 comments
|
|
Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.
lilspooky - March 10, 2012 12:04 p.m.