Support Items are a varied
category, ranging from explosives, traps, and power ups, to armor and throwing
weapons. Also, most Support Items like Pipe Bombs or Shiruken recharge after
being used, so you don’t have to wait for a respawn to get more.
Pipe Bomb: Your
standard GCI grenade with a three second fuse. You can let it cook in your hand
for a well-timed detonation.
Impact Grenade: This fast-acting grenade with a nice radius can turn the tables on multiple
enemies. Instant detonation makes it easier to hit quick enemies, and big guys
will have trouble getting away from the splash damage. Toss it in the path of
bouncing or skating enemies. If you’re talented at “leading” targets, this is
Boomerang: To use, hold trigger to lock and release to fire. Stuns and does modest damage.
A versatile gadget, lock-on makes it great for those fast moving enemies, and
the stun effect gives you a chance against high health bruisers. Dizzy your
enemy and move in for the kill.
Hatchet: Hold R2 to ready it, release when the enemy is sighted. Another fast-acting
Support Item that can quickly put down a single troublesome enemy. This is a
finesse item that takes some getting used to, but it’s deadly when you have a
feel for it. Don’t forget you can retrieve your thrown Hatchet to avoid waiting
for a new one.
throwing stars can lock onto multiple enemies. If your build isn’t suited to
dealing with fast moving enemies at close to medium range, Shiruken will give
your arsenal the precision it lacks.
Bear Trap: This
painful looking item does less damage than you’d think, instead it slows enemies
down until they can wiggle out of it. Put ‘em where they’ll get tripped on.
Great for snipers, both offensively and defensively. Throw it in the path of a
skating enemy for instant results.
Trap-in-the-Box: Proximity mine that can catch multiple enemies in its explosive radius. A
great way for snipers to protect their backs, and fast moving players can drop
them around corners while being pursued.
Body Armor: Damage from standard bullets is reduced 20%, but you’re extra sensitive to the
Deep Freezer and stun items like Bear Traps and Boomerangs. Also, Penetrator
Ammo goes right through your armor.
Drink: An on-the-go healing item that provides a quick boost to
your regeneration rate. Healing stations are generally plentiful, but flag
carriers, snipers and other loners will find it useful.
Package: Resupply your team with health and ammo. Enemies can use
it too, and that has its advantages. Deploy it to lure some targets into the
open, then snipe away or blow them to high heaven.
Sensor: Toss one of these puppies out and any enemy who gets near
it will be marked on the map for you and your team. Great for team players,
medics, and makes a nice early warning system for snipers.
Denier: The anti-Glider Rig, it stuns players flying overhead and
brings them to the ground where they’re easy pickings. Set these traps near
updraft vents, trampolines, or in any high traffic area.
Toxic Gas: Pour
this can of beans down your gullet and fart out a stinky cloud that does measly
damage but stuns and disorients enemies. If you’re a Speedy character, get
enemies to chase you around a corner, plant the cloud and mop them up.
Otherwise, try placing it in high traffic areas, or spots where Rollerskating
ramps dump players.
What would a bat-person or
joker-guy be without their wonderful toys? GCI has a utility belt full of
devious devices and clever contraptions designed to help you get around, or get
the drop on the enemy, sometimes literally.
Glider Rig: Just as it sounds, the Glider Rig allows you swoop around Gotham. Remember
you’ll need some environmental assistance to reach gliding heights, either from
catching an updraft, bouncing on a trampoline, or simply leaping from a high
ledge. Once airborne you can dive bomb the enemy. The heavier you are the more
damage you’ll hit for, so the Glider Rig is a great choice for Might or Burly
builds, and helps those hefty types cover more ground.
Gun: The most unmistakeably “Batman” of all the gadgets, it
allows you to reach high firing positions quickly and zoom away when spotted.
Snipers love it but it’s also great with Red Dot assault rifles or for anyone
who appreciates a high vantage point. Don’t forget how exposed you are while
grappling, you can always release the trigger to drop at any time.
Rollerskates: Possibly the most unique item in GCI, it gives you a higher top speed while
moving or sprinting with only a loss of maneuverability. Extremely versatile,
it can help big guys compensate for their lack of speed, or make little guys
nearly impossible to hit. Stay in wide open spaces for maximum advantage,
you’ll be a complete spaz inside. Also, don’t forget to hit ramps while sprinting
to get launched across the map.
Boots: Another versatile gadget right out of Wile E. Coyote’s
Acme catalogue. Little guys will appreciate the unpredictable movement it
affords, as well as being able to easily close the distance on targets. Big
guys will be able to reach new heights and deal crushing damage by landing on
Insoles: This set of rubberized footwear lets you double jump, a
huge advantage for any Body Type, but most especially smaller, more delicate players
who need to dodge enemy fire. It’s also great for snipers, letting them scale
heights faster and make bouncy getaways.
Goggles: Like the Motivator, Targeting Goggles are the sign of a
true team player. They let you see through walls, and zeroing in on enemies
will highlight them temporarily for your entire team to see. To really take
advantage of your x-ray vision, equip some Penetrator Ammo and hit enemies
through the walls. Don’t get cocky, however, enemies with the Wallflower Fun Fact
won’t be picked up by your goggles.
Ninja Smoke Bomb:Use one of these babies and you’ll be practically invisible, but you have
to keep holding the trigger to remain unseen. Using any item will make you
visible again, so first get into position for a devastating sneak attack.
Remember you’re not completely invisible, enemies will be able to see a wavy
outline like Arnold in Predator.