It just goes to show the scale of the action, as the boss you were once fighting now becomes the new environment. Only a few PS2 games - such as the aptly-named Shadow of the Colossus, have managed create action on such monumental scale. And this is still only the opening level.
Once inside Colossus, Kratos must use his agility to dance through the decaying structure and place his blade into the robotic Colossus’ enchanted cogs and gears. Scurrying through Colossus’ skeleton like a tooled up parasite, Kratos makes his way to the head, where the final gear is found. Plunging the sword in sends the hulking structure into a crumbling mess, forcing Kratos to burst out the mouth to avoid being taken down in rubble. Now that’s a finisher.
It’s a breathtaking opening that manages to surpass the ferocity of the original’s Hydra fight. But while the Hydra fight was, for many, the highlight of God of War, this Colossus confrontation is only the beginning for God of War 2.
The developers realized that after the Hydra fight, the rest of the game, while not a disappointment, failed to match the intensity of the opening, and so hope to rectify this by including boss battles of similar scale all the way through the sequel.
It’s interesting to note that the Hydra fight was the last part of the original game to be created and so allowed the developers to use all the lessons they learned while creating the game. Now, of course, they are well aware of just what they are capable of producing. You can bet your house that once God of War 2 has got your attention, it will never give it back.
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